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{{Infobox fighter | {{Infobox fighter | ||
|name=Jun | |name=Jun | ||
|heat={{Plainlist| | |||
* Kazama Powers no longer cost health. | |||
* Inner Peace (f1+2) becomes powered up, gaining more parry frames.}} | |||
|heatSmash={{Plainlist| | |||
* Mid, i13, {{MoveGet|Jun-H.2+3|block}} | |||
* Low, i20, {{MoveGet|Jun-H.GEN.2+3|block}} | |||
}} | |||
|heatEngagers={{Dotlist| | |||
* 1+2 | |||
* f+2,1+2 | |||
* SS.4 | |||
* IZU.3 | |||
* MIA.2 | |||
}} | |||
|stances={{Plainlist| | |||
* IZU ''(Izumo)'' – u+2 | |||
* GEN ''(Genjitsu)'' – f+3+4 | |||
* MIA ''(Miare)'' – b+1+2 | |||
}} | |||
|launch={{Plainlist| | |||
* i16 – df+2 ''(standing)'' | |||
* i14 – ws3 ''(crouching)'' | |||
}} | |||
|splat={{Plainlist| | |||
* i10 – uf+1 ''(standing)'' | |||
* i10 – FC.df+1 ''(crouching)'' | |||
}} | |||
|chLaunch={{Plainlist| | |||
* i15 – df+4 ''(mid)'' | |||
* i14 – d+3+4 ''(low, high)'' | |||
}} | |||
|parry={{Plainlist| | |||
* b+1+3 ''(high or mid attacks)'' | |||
}} | |||
|sabaki={{Plainlist| | |||
* f+2+3 ''(high or mid punches)'' | |||
* f+1+2 ''(high or mid attacks, powered up in heat)'' | |||
}} | |||
|midCheck={{Plainlist| | |||
* df+1 ''(standing)'' | |||
* b+2,2 ''(standing)'' | |||
* ws2 ''(crouching)'' | |||
}} | |||
|statureKick=db+3 | |||
|twitter=T8_Jun | |twitter=T8_Jun | ||
}} | }} |
Revision as of 04:58, 7 February 2024
Jun |
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Jun | |
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Heat |
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Heat Smash |
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Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry |
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Sabaki |
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Mid check |
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Stature kick | db+3 |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#T8_Jun |
Jun is...
Strengths
- Strong evasive and crush options(b+3, f+2~d, u/f+3 u/f+4,3, d+3+4, d/b+2, GEN stance auto low parry/throw reversal)
- Strong CH game(4, ws+1+2, fc d/f+2, d/f+3, d+2, u/f+3 d+3+4)
- Strong punishment game(u/f+1, fc d/f+1, ws+3, 1+2)
- Strong whiff punishment(f+3,4, f+2)
- Plus frames attached to rewarding moves(f+4, f+1+2, ss+4)
- Strong stance and FC game with many availing transitions
- Oppressive wall game and okizeme with pillars(u/f+2, d+1+2, MIA 1), Safe launching mids and rewarding lows CH FC d/f+2 or FC d/f+3
- Extremely stable and rewarding combos
- Parry
- Incredible options in heat, with health moves being no cost, and ss+4, MIA 2, GEN 3, and f+1+21+2 all being heat dash launchers.
- Health costs can be mitigated almost instantly with use of Heat smash even on block
Weaknesses
- Spends health for access to many strong moves, including KND punishment
- Loses a lot in combos without spending health
- No i15 launch punish
Mashing
importance
★★★★★value
★★★★★dexterity
★☆☆☆☆rhythm
★★☆☆☆Blocking
importance
☆☆☆☆☆value
☆☆☆☆☆dexterity
★★★★★rhythm
★★★★★External links
Characters (Tekken 8) |
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