Kazuya: Difference between revisions

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{{Infobox fighter
{{Infobox fighter
|name=Kazuya
|name=Kazuya
|heat={{Plainlist|
* Grants Devil Transformation
* Can perform EWGF without precise input.}}
|heatSmash=i18 - l,m,th
|heatSmash=i18 - l,m,th
|stances={{Plainlist|
|stances={{Plainlist|

Revision as of 18:27, 9 February 2024

Kazuya
Heat
  • Grants Devil Transformation
  • Can perform EWGF without precise input.
Heat Smash i18 - l,m,th
Heat Engagers {{{heatEngagers}}}
Stances
  • CD (Crouch Dash) – f,n,d,df
  • DVK (Devil Kazuya) – While in Heat
Fastest
Launch
  • i11(~13) – f,n,df#2 (hard)
  • i13 – ws1,2 (crouching)
CH launch
  • i12 – 4 (high)
  • i14 – df+2 (mid)
Wall splat
  • i11 – b+1,2 (high)
  • i15 – df+1,4 (mid)
Archetypal moves
Mid check
  • df+4 – (standing)
  • ws4 – (crouching)
Stature kick db+4
Power low f,n,d,df+4,1
Shadow cutter d+1+2
Slash kick f,f,F+3
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #T8_Kazuya

This page is for Tekken 8. For Tekken 7, see Kazuya (Tekken 7).

Kazuya is Tekken boiled down to its essentials. Block a move. Punish it. Go for Okizeme. He plays a high-risk, high-reward style using the traditional Mishima tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in ff2 & d+1+2 as well as enormous rewards in Heat.

His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. FF2 now launches via heatdash. CD3, a common combo ender, deals better damage and gives better oki. Additionally he gains access to a panic move in 1+4 and db+3+4~df let's you setup oki.

Strengths
  • Incredible Punishment
  • Overwhelming Mixups
  • High Damage Combos
  • Amazing Okizeme
Weaknesses
  • Tracking issues to the left
  • Poke game subpar
  • Most powerful tools gated behind execution
  • Daddy Issues
importance
★★★★★
value
☆☆☆☆☆
dexterity
★★★★☆
rhythm
★★☆☆☆
EWGF in neutral
importance
★★★★☆
value
★★★★★
dexterity
★★★★★
rhythm
★☆☆☆☆
iWS from crouch dash
importance
★★★☆☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★★★★☆
-15 EWGF block punish
importance
★★★★☆
value
★★★★★
dexterity
★★★★☆
rhythm
★★★★☆

External links