(Add heat engagers to infobox) |
(Add lore and discord links to infobox) |
||
Line 32: | Line 32: | ||
|shadowCutter=d+1+2 | |shadowCutter=d+1+2 | ||
|slashKick=f,f,F+3 | |slashKick=f,f,F+3 | ||
|lore=[[fandom:Kazuya Mishima|Kazuya Mishima]] | |||
|discord=[https://discord.gg/Vg7HXVK] | |||
}} | }} | ||
{{See other}} | {{See other}} |
Revision as of 18:38, 9 February 2024
Kazuya |
---|
Kazuya | |
---|---|
Heat |
|
Heat Smash | i18 - l,m,th |
Heat Engagers |
|
Stances |
|
Fastest | |
Launch |
|
CH launch |
|
Wall splat |
|
Archetypal moves | |
Mid check |
|
Stature kick | db+4 |
Power low | f,n,d,df+4,1 |
Shadow cutter | d+1+2 |
Slash kick | f,f,F+3 |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | Kazuya Mishima |
#T8_Kazuya | |
Discord | [1] |
This page is for Tekken 8. For Tekken 7, see Kazuya (Tekken 7).
Kazuya is Tekken boiled down to its essentials. Block a move. Punish it. Go for Okizeme. He plays a high-risk, high-reward style using the traditional Mishima tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in ff2 & d+1+2 as well as enormous rewards in Heat.
His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. FF2 now launches via heatdash. CD3, a common combo ender, deals better damage and gives better oki. Additionally he gains access to a panic move in 1+4 and db+3+4~df let's you setup oki.
Strengths
- Incredible Punishment
- Overwhelming Mixups
- High Damage Combos
- Amazing Okizeme
Weaknesses
- Tracking issues to the left
- Poke game subpar
- Most powerful tools gated behind execution
- Daddy Issues
importance
★★★★★value
☆☆☆☆☆dexterity
★★★★☆rhythm
★★☆☆☆EWGF in neutral
importance
★★★★☆value
★★★★★dexterity
★★★★★rhythm
★☆☆☆☆iWS from crouch dash
importance
★★★☆☆value
★★★★☆dexterity
★★☆☆☆rhythm
★★★★☆-15 EWGF block punish
importance
★★★★☆value
★★★★★dexterity
★★★★☆rhythm
★★★★☆External links
Characters (Tekken 8) |
---|