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* '''[[Mishima]]''': Reina's heritage gives her access to classic techniques such as the [[wave dash]], [[Electric Wind God Fist]], [[Standard_move#Hellsweep|hellsweep]], left and right '''Splits Kicks''', '''1,1,2''', etc. which give her a commanding offense. | * '''[[Mishima]]''': Reina's heritage gives her access to classic techniques such as the [[wave dash]], [[Electric Wind God Fist]], [[Standard_move#Hellsweep|hellsweep]], left and right '''Splits Kicks''', '''1,1,2''', etc. which give her a commanding offense. | ||
* '''Flexible Stances''': Reina's mixup stances (SEN, WRA) and movement stances (WGS, UNS) can transition into each other, allowing her to flow between offense and defense at any time. | * '''Flexible Stances''': Reina's mixup stances (SEN, WRA) and movement stances (WGS, UNS) can transition into each other, allowing her to flow between offense and defense at any time. | ||
* | * '''Mobile Pressure''': Reina can duck under highs with her rolling Ouhen Manji Geri stance. Her Senshin-Zuki flip similarly allows her to dynamically approach, and both stances give her excellent options when coming out of them. | ||
* '''Heat Smash Double Up''': Reina is one of a few characters with two Heat Smashes: A powerful mid and a dangerous low while in Heaven's Wrath (WRA). | |||
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* '''Lows''' are mediocre and offer little reward for their high risk. Her '''Hellsweep''' does not knockdown like the rest of the Mishima's for example. | * '''Lows''' are mediocre and offer little reward for their high risk. Her '''Hellsweep''' does not knockdown like the rest of the Mishima's for example. | ||
* '''Cash In''': Many of Reina's techniques set up for bigger damage later, or lead to good situations, instead of directly dealing damage. | |||
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Revision as of 03:37, 13 February 2024
Reina |
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Reina | |
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Heat |
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Heat Smash |
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Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch | {{{chLaunch}}} |
Wall splat |
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Archetypal moves | |
Mid check |
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Hopkick |
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Slash kick | f,F+3 – i20~22 |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | Reina |
#T8_Reina | |
Discord |
Reina is an aggressive Mishima who can quickly approach and start applying pressure with her varied toolkit. Boasting multiple stances and an ability to force advantageous situations, Reina can efficiently pressure and mix up her opponents.
Strengths
- Mishima: Reina's heritage gives her access to classic techniques such as the wave dash, Electric Wind God Fist, hellsweep, left and right Splits Kicks, 1,1,2, etc. which give her a commanding offense.
- Flexible Stances: Reina's mixup stances (SEN, WRA) and movement stances (WGS, UNS) can transition into each other, allowing her to flow between offense and defense at any time.
- Mobile Pressure: Reina can duck under highs with her rolling Ouhen Manji Geri stance. Her Senshin-Zuki flip similarly allows her to dynamically approach, and both stances give her excellent options when coming out of them.
- Heat Smash Double Up: Reina is one of a few characters with two Heat Smashes: A powerful mid and a dangerous low while in Heaven's Wrath (WRA).
Weaknesses
- Lows are mediocre and offer little reward for their high risk. Her Hellsweep does not knockdown like the rest of the Mishima's for example.
- Cash In: Many of Reina's techniques set up for bigger damage later, or lead to good situations, instead of directly dealing damage.
Mashing
importance
★★★★★value
★★★★★dexterity
★☆☆☆☆rhythm
★★☆☆☆Blocking
importance
☆☆☆☆☆value
☆☆☆☆☆dexterity
★★★★★rhythm
★★★★★External links
Characters (Tekken 8) |
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