Raven: Difference between revisions

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* '''Strong Approach'''. With a cancellable Shadow Sprint and a Crouch Step, Raven has the means to quickly get close to the opponent and apply his strong 50/50 pressure with a diverse array of lows and mids.
* Strong approach with snake dash
* '''High Damage'''. Raven boasts very decent combo damage and excellent wall carry tools, which can also impose
* Strong FC mixup with amazing oki afterwards
very tricky okizeme situations for the opponent.
* High damage and wall carry output
* '''Space Control'''. With moves such as f,F+3 or f+1+2, Raven excels at whiff punishing generally dominating at mid-range.
* Strong whiff punishment tools and space control
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* Low pokes are a bit on the weaker side
* '''Poor Punishment'''. He lacks an i15 punisher, with df+4,4,3 being his only reliable tool for those frames, and df+2 being i16.
* No 15f launcher
He can however launch at i14 from a crouching state as compensation.
* Has to take risks vs patient players
* '''Can't Breach Through'''. His low attacks are either reactable or have poor damage and often leave Raven minus on hit. He also lacks a 2-break throw, which diminishes the opponent's mental stack. It can be difficult to open up defensive or patient players who rely mainly on punishment plays.
* Weak plus frame on block attacks
* '''Weak Plus Frames'''. The attacks that grant Ravenย  significant and unconditional plus frames on block (b+1; u+3; b+3; b+4,B+4; WR3 and BT.b+3) are either highs, extremely slow, or have very poor range.
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Revision as of 03:35, 23 August 2024

Raven
Heat
  • Clones become -3 instead of -14
  • Recovers heat gauge if clones hit the opponent
  • Gets a running launcher in WR3,4.
Heat Smash Mid, i18~20, +14g
Heat Engagers
  • 1+2
  • f+1+2
  • SZN 2
  • BT 4
  • WS+3+4
Stances
  • LAB/BT (Labyrinth/Backturned) : b+3+4
  • SZN (Soulzone) : 3+4
  • CD (Crouch dash) : QCF
Fastest
Launch
  • Lua error: Move with id = 'Raven-H.1+2,F' not found. If you've added 'Raven-H.1+2,F' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.. : H.1+2,F
  • i14~15 : ws 1
  • i16~18 : df+2
  • i16 i29~30 : 4~3
CH launch
  • i13~14 : ws 2
  • i16~17 : df+3
  • i16 : qcf+1,2
Wall splat
  • i14~15 : df+1,4
  • i15~16 : f+4
  • i15~17 : f,F+4
Archetypal moves
Mid check
  • i14~15 : df+1
Generic moves
Remapped (none)
Missing (none)
External links
Lore Raven
Twitter #T8_Raven
Discord Raven Clan ๆญป

This page is for Tekken 8. For Tekken 7, see Master Raven.

Raven is a versatile, well-rounded character with a strong grip over the mid range thanks to an array of solid, tracking pokes and keepout moves. His unique Shadow Sprint is a highly versatile movement-based stance that gives him a variety of approach options and powerful mixups, such as the character-defining iWS2. This synergizes with his pokes and backturned stance, which give him access to strong counter hit tools, unique defensive options, and good mixups. Raven is an unorthodox character to play, but an expressive and rewarding one to master.

Though boasting high combo damage, Raven suffers in block punishment, with weak early punishment and the lack of a standing i15 launcher, though this is mitigated with the rare ability to launch at i14 from crouch. Weak low pokes means opening up patient players can be risky, and a Raven player must get creative with their offense to safely land mixups.

Strengths
  • Strong Approach. With a cancellable Shadow Sprint and a Crouch Step, Raven has the means to quickly get close to the opponent and apply his strong 50/50 pressure with a diverse array of lows and mids.
  • High Damage. Raven boasts very decent combo damage and excellent wall carry tools, which can also impose

very tricky okizeme situations for the opponent.

  • Space Control. With moves such as f,F+3 or f+1+2, Raven excels at whiff punishing generally dominating at mid-range.
Weaknesses
  • Poor Punishment. He lacks an i15 punisher, with df+4,4,3 being his only reliable tool for those frames, and df+2 being i16.

He can however launch at i14 from a crouching state as compensation.

  • Can't Breach Through. His low attacks are either reactable or have poor damage and often leave Raven minus on hit. He also lacks a 2-break throw, which diminishes the opponent's mental stack. It can be difficult to open up defensive or patient players who rely mainly on punishment plays.
  • Weak Plus Frames. The attacks that grant Raven significant and unconditional plus frames on block (b+1; u+3; b+3; b+4,B+4; WR3 and BT.b+3) are either highs, extremely slow, or have very poor range.
Mashing
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
Blocking
importance
โ˜†โ˜†โ˜†โ˜†โ˜†
value
โ˜†โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜…
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…

External links