Heihachi: Difference between revisions

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(I did not like the joke 'key techniques' contribution and felt it needed to be changed immediately. This is a rough interpretation of what I think it should resemble. Also disagreed with "Lackluster lows" in the weaknesses tab, added more context to his strengths and weaknesses overall.)
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* Explosive damage potential with great wall carry to boot
* Explosive damage potential with great wall carry to boot
* Powerful stance mixups which aren't forced unlike Lidia
* Powerful stance mixups which aren't forced unlike Lidia
* Warrior's Instinct turns him into a boss character
* Warrior Instinct turns him into a boss character, granting enhanced wallsplatting effects and damage on several moves, a 13f df2 launcher, and hellsweep follow ups even if the first hit is blocked, essentially a safe hellsweep. 
|red=
|red=
* Generic pokes are worse than other Mishimas
* Generic pokes have worse frame data than other Mishimas
* Lackluster lows
* Lows are universally launch punishable except for db3 and second hit of hellsweep.
}}
}}


{{KeyTechs|
{{KeyTechs|
{{KeyTech|Mashing
{{KeyTech|[[Wave dash]]
|importance=5|dexterity=0|rhythm=0|value=5}}
|importance=4|dexterity=4|rhythm=2|value=5}}
{{KeyTech|Blocking
{{KeyTech|-15 [[EWGF]] block punish
|importance=0|dexterity=5|rhythm=5|value=0}}
|importance=5|dexterity=4|rhythm=4|value=5}}
{{KeyTech|[[EWGF]] in neutral
|importance=5|dexterity=3|rhythm=1|value=5}}
{{KeyTech|[[Crouch cancel]] [[EWGF]]
|importance=3|dexterity=4|rhythm=4|value=4}}
{{KeyTech|[[DF1,2 gold spark]]
|importance=4|dexterity=5|rhythm=4|value=4}}
{{KeyTech|[[B2 gold spark]]
|importance=2|dexterity=3|rhythm=3|value=2}}
}}
}}



Revision as of 21:41, 6 October 2024

This page is for Tekken 8. For Tekken 7, see Heihachi (Tekken 7).

Heihachi
Heat
Heat Smash Mid, i15, +10
Heat Engagers
  • b+1+2
  • uf+2,1
  • f,F+1+2
  • qcf+2
  • FUJ.1,1
Stances
  • CD (Wind God Step) – f,n,d,df
  • RAI (Raijin) – f+3+4
  • FUJ (Fujin) – d+1+2
Fastest
Launch
  • i11(~13) – f,n,df#2 (hard)
CH launch
Wall splat
Archetypal moves
Mid check
Generic moves
Remapped
Missing
External links
Lore Heihachi Mishima
Twitter #T8_Heihachi
Discord WE'REHACHI BACKSHIMA

Summary goes here

Strengths
  • Explosive damage potential with great wall carry to boot
  • Powerful stance mixups which aren't forced unlike Lidia
  • Warrior Instinct turns him into a boss character, granting enhanced wallsplatting effects and damage on several moves, a 13f df2 launcher, and hellsweep follow ups even if the first hit is blocked, essentially a safe hellsweep.
Weaknesses
  • Generic pokes have worse frame data than other Mishimas
  • Lows are universally launch punishable except for db3 and second hit of hellsweep.
importance
★★★★☆
value
★★★★★
dexterity
★★★★☆
rhythm
★★☆☆☆
-15 EWGF block punish
importance
★★★★★
value
★★★★★
dexterity
★★★★☆
rhythm
★★★★☆
EWGF in neutral
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
★☆☆☆☆
importance
★★★☆☆
value
★★★★☆
dexterity
★★★★☆
rhythm
★★★★☆
importance
★★★★☆
value
★★★★☆
dexterity
★★★★★
rhythm
★★★★☆
importance
★★☆☆☆
value
★★☆☆☆
dexterity
★★★☆☆
rhythm
★★★☆☆

External links