Heihachi: Difference between revisions

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* Explosive damage potential with great wall carry, can launch -12 when in heat  
* Explosive damage potential with great wall carry, can launch -12 when in heat  
* Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities  
* Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities  
* Warrior Instinct turns him into a boss character, granting enhanced wallsplatting effects and damage on several moves, a 13f df2 launcher, and hellsweep follow ups even if the first hit is blocked, essentially a safe hellsweep.   
* Warrior Instinct turns him into a boss character, granting enhanced wallsplatting effects and damage on several moves, a 13f df2,1 launcher, and hellsweep follow ups even if the first hit is blocked, essentially a safe hellsweep.   
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* Generic pokes have worse frame data on block than other Mishimas
* Generic pokes have worse frame data on block than other Mishimas

Revision as of 21:51, 6 October 2024

This page is for Tekken 8. For Tekken 7, see Heihachi (Tekken 7).

Heihachi
Heat
Heat Smash Mid, i15, +10
Heat Engagers
  • b+1+2
  • uf+2,1
  • f,F+1+2
  • qcf+2
  • FUJ.1,1
Stances
  • CD (Wind God Step) – f,n,d,df
  • RAI (Raijin) – f+3+4
  • FUJ (Fujin) – d+1+2
Fastest
Launch
  • i11(~13) – f,n,df#2 (hard)
CH launch
Wall splat
Archetypal moves
Mid check
Generic moves
Remapped
Missing
External links
Lore Heihachi Mishima
Twitter #T8_Heihachi
Discord WE'REHACHI BACKSHIMA

Summary goes here

Strengths
  • Explosive damage potential with great wall carry, can launch -12 when in heat
  • Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities
  • Warrior Instinct turns him into a boss character, granting enhanced wallsplatting effects and damage on several moves, a 13f df2,1 launcher, and hellsweep follow ups even if the first hit is blocked, essentially a safe hellsweep.
Weaknesses
  • Generic pokes have worse frame data on block than other Mishimas
  • Lows are universally launch punishable except for db3 and second hit of hellsweep.
importance
★★★★☆
value
★★★★★
dexterity
★★★★☆
rhythm
★★☆☆☆
-15 EWGF block punish
importance
★★★★★
value
★★★★★
dexterity
★★★★☆
rhythm
★★★★☆
EWGF in neutral
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
★☆☆☆☆
importance
★★★☆☆
value
★★★★☆
dexterity
★★★★☆
rhythm
★★★★☆
importance
★★★★☆
value
★★★★☆
dexterity
★★★★★
rhythm
★★★★☆
importance
★★☆☆☆
value
★★☆☆☆
dexterity
★★★☆☆
rhythm
★★★☆☆

External links