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* Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities | * Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities | ||
* Warrior Instinct grants enhanced wallsplatting effects and damage on several moves, a 13f df2,1 launcher, and hellsweep follow ups even if the first hit is blocked. | * Warrior Instinct grants enhanced wallsplatting effects and damage on several moves, a 13f df2,1 launcher, and hellsweep follow ups even if the first hit is blocked. | ||
* | * f+1+2 becomes a devastating i12 launch punish during Heat (with a frame perfect f,F+1+2 Heat Dash) or while Warrior Instinct is active | ||
|red= | |red= | ||
* Generic pokes are worse than other Mishimas | * Generic pokes are worse than other Mishimas, with linearity and bad frame data being the main culprits | ||
* Most lows are launch punishable, with below average damage or frame advantage on hit | * Most lows are launch punishable, with below average damage or frame advantage on hit | ||
* Relies entirely on Heat to access Warrior Instinct, making Heat usage more predictable | |||
* Requires good execution to get the most out of punish opportunities | |||
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Revision as of 02:21, 8 October 2024
Heihachi |
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This page is for Tekken 8. For Tekken 7, see Heihachi (Tekken 7).
Heihachi | |
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Heat | |
Heat Smash | Mid, i15, +10 |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch | i18 – b4 |
Wall splat | |
Archetypal moves | |
Parry | b+1+2 |
Mid check | |
Generic moves | |
Remapped | |
Missing | |
External links | |
Lore | Heihachi Mishima |
#T8_Heihachi | |
Discord | WE'REHACHI BACKSHIMA |
Summary goes here
Strengths
- Explosive damage potential in the open or with walls, excellent wall carry bnbs
- Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities
- Warrior Instinct grants enhanced wallsplatting effects and damage on several moves, a 13f df2,1 launcher, and hellsweep follow ups even if the first hit is blocked.
- f+1+2 becomes a devastating i12 launch punish during Heat (with a frame perfect f,F+1+2 Heat Dash) or while Warrior Instinct is active
Weaknesses
- Generic pokes are worse than other Mishimas, with linearity and bad frame data being the main culprits
- Most lows are launch punishable, with below average damage or frame advantage on hit
- Relies entirely on Heat to access Warrior Instinct, making Heat usage more predictable
- Requires good execution to get the most out of punish opportunities
importance
★★★★☆value
★★★★★dexterity
★★★★☆rhythm
★★☆☆☆-15 EWGF block punish
importance
★★★★★value
★★★★★dexterity
★★★★☆rhythm
★★★★☆EWGF in neutral
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆importance
★★★☆☆value
★★★★☆dexterity
★★★★☆rhythm
★★★★☆DF1,2 gold spark
importance
★★★★☆value
★★★★☆dexterity
★★★★★rhythm
★★★★☆B2 gold spark
importance
★★☆☆☆value
★★☆☆☆dexterity
★★★☆☆rhythm
★★★☆☆External links
Characters (Tekken 8) |
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