Julia: Difference between revisions

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* Safe mid wall bounce
* Safe mid wall bounce
* Various stances and mixups from Stance
* Various stances and mixups from Stance
* Amazing wall carry from even basic combos
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* Weak poke damage, often needs to take big risks for big damage
* Weak poke damage, often needs to take big risks for big damage
* Execution intensive. Both combos and neutral require sustained execution to be effective
* Execution intensive. Both combos and neutral require sustained execution to be effective
*  
* Many of her best tools are very punishable on block and are high commitment, such as Bow and Arrow, War Drums, and df+2, 1
* Prone to getting turtled as her lows are fairly unthreatening. An opponent playing compact and defensively is going to force her to work harder than other characters would need to in similar circumstances
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Revision as of 06:27, 8 July 2022

Julia
Key techniques Shotgun Loops
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch i15 – df+2,1
CH launch i11 – 4 (high)
Wall splat
  • i11(~12) – f,F+1,4 (hard)
  • i14 – ws3 (crouching)
Archetypal moves
Mid check f,F+1
Clef cannon 1,1,1
Generic moves
Remapped (none)
Missing (none)
External links
Lore Julia Chang
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Julia is a very potent rushdown char with a plethora of mixups to overwhelm the opponent. Once she knocks the opponent down, the game is just beginning as she can snowball momentum with her powerful Okizeme options. Should the opponent survive, they'll likely find themselves at the wall where Julia's already immense pressure is further bolstered.

Strengths
  • ff1 and f3 are strong approach tools that make keeping out Julia very difficult
  • Very high damage with both combos and oki options afterwards
  • Unseeable 50/50 mixup from FC
  • Strong throw game with Mad Axes a command grab that can be buffered
  • Safe mid wall bounce
  • Various stances and mixups from Stance
  • Amazing wall carry from even basic combos
Weaknesses
  • Weak poke damage, often needs to take big risks for big damage
  • Execution intensive. Both combos and neutral require sustained execution to be effective
  • Many of her best tools are very punishable on block and are high commitment, such as Bow and Arrow, War Drums, and df+2, 1
  • Prone to getting turtled as her lows are fairly unthreatening. An opponent playing compact and defensively is going to force her to work harder than other characters would need to in similar circumstances
f,F+1
importance
★★★★★
value
★★★★★
dexterity
★★☆☆☆
rhythm
★★★★★

External Links