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* Various stances and mixups from Stance | * Various stances and mixups from Stance | ||
* Amazing wall carry from even basic combos | * Amazing wall carry from even basic combos | ||
* Great tools to whiff punish opponents from range, such as f, F+3, df+2, 1 and d+1+2 | |||
* Very compact gameplan that does not require many moves to be effective | |||
|red= | |red= | ||
* Weak poke damage, often needs to take big risks for big damage | * Weak poke damage, often needs to take big risks for big damage | ||
* Execution intensive. Both combos and neutral require sustained execution to be effective | * Execution intensive. Both combos and neutral require sustained execution to be effective | ||
* Many of her best tools are very punishable on block and are high commitment, such as Bow and Arrow, War Drums, and df+2, 1 | * Many of her best tools are very punishable on block and are high commitment, such as Bow and Arrow, War Drums, and df+2, 1. Even her tools that aren't punishable on block almost always make her lose her turn like b+1, f, F+1+2, ws+3 | ||
* Prone to getting turtled as her lows are fairly unthreatening. An opponent playing compact and defensively is going to force her to work harder than other characters would need to in similar circumstances | * Prone to getting turtled as her lows are fairly unthreatening. An opponent playing compact and defensively is going to force her to work harder than other characters would need to in similar circumstances | ||
* Very few plus frames on block leaving Julia's pressure based on reads and conditioning the opponent | |||
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Revision as of 06:42, 30 July 2022
Julia (Tekken 7) |
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Julia | |
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Key techniques | Shotgun Loops |
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | i15 – df+2,1 |
CH launch | i11 – 4 (high) |
Wall splat |
|
Archetypal moves | |
Mid check | f,F+1 |
Clef cannon | 1,1,1 |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | Julia Chang |
#{{{twitter}}} |
Julia is a very potent rushdown char with a plethora of mixups to overwhelm the opponent. Once she knocks the opponent down, the game is just beginning as she can snowball momentum with her powerful Okizeme options. Should the opponent survive, they'll likely find themselves at the wall where Julia's already immense pressure is further bolstered.
Strengths
- ff1 and f3 are strong approach tools that make keeping out Julia very difficult
- Very high damage with both combos and oki options afterwards
- Unseeable 50/50 mixup from FC
- Strong throw game with Mad Axes a command grab that can be buffered
- Safe mid wall bounce
- Various stances and mixups from Stance
- Amazing wall carry from even basic combos
- Great tools to whiff punish opponents from range, such as f, F+3, df+2, 1 and d+1+2
- Very compact gameplan that does not require many moves to be effective
Weaknesses
- Weak poke damage, often needs to take big risks for big damage
- Execution intensive. Both combos and neutral require sustained execution to be effective
- Many of her best tools are very punishable on block and are high commitment, such as Bow and Arrow, War Drums, and df+2, 1. Even her tools that aren't punishable on block almost always make her lose her turn like b+1, f, F+1+2, ws+3
- Prone to getting turtled as her lows are fairly unthreatening. An opponent playing compact and defensively is going to force her to work harder than other characters would need to in similar circumstances
- Very few plus frames on block leaving Julia's pressure based on reads and conditioning the opponent
f,F+1
importance
★★★★★value
★★★★★dexterity
★★☆☆☆rhythm
★★★★★External Links
- Julia Discord
- Video guide by That Blasted Salami
- Movelist Breakdown by Fergus
- Roskanin Character Compendium
- Applay character overview sheet
- Basics guide by Xiang Part 1, Part 2, Part 3
Characters (Tekken 8) |
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