Fahkumram: Difference between revisions

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{{Infobox fighter
{{Infobox fighter
|name=Fahkumram
|name=Fahkumram
|stances=(None)
|launch={{Plainlist|
* i15 – df+2,3 ''(standing)''
* i15 – ws3 ''(crouching)''}}
|chLaunch={{Plainlist|
* i18 – 3+4 ''(mid)''}}
|parry=b+3+4 ''(high and mid kicks)''
|sabaki=d+3+4 ''(high and mid punches)''
|midCheck={{Plainlist|
* df+1 ''(standing)''
* ws4 ''(crouching)''}}
|powerLow=df+1,​4~3,​2 (and variations)
|missingGenerics=d+4
|lore=[[fandom:Fahkumram|Fahkumram]]
}}
}}
{{Archetype|Fahkumram}}
{{Archetype|Fahkumram}}


'''Fahkumram''' is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).
'''Fahkumram''' is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).

Revision as of 07:56, 4 April 2023

Fahkumram
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances (None)
Fastest
Launch
  • i15 – df+2,3 (standing)
  • i15 – ws3 (crouching)
CH launch
  • i18 – 3+4 (mid)
Wall splat {{{splat}}}
Archetypal moves
Parry b+3+4 (high and mid kicks)
Sabaki d+3+4 (high and mid punches)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Power low df+1,​4~3,​2 (and variations)
Generic moves
Remapped (none)
Missing d+4
External links
Lore Fahkumram
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky


Fahkumram is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).

Strengths
  • Long range on key moves
  • Strong tracking and homing options
  • Strings on big buttons (1,2, 3, df+1, f+3) force opponent to constantly guess strong canned mixups
  • d+2 is a dickjab that can't be low parried
  • High damage on BnB combos.
  • High damage on low pokes.
  • Immense wall carry.
  • Full punishment suite
  • Unblockable options at the wall
Weaknesses
  • Bad sidestep
  • Some characters get better combos vs him
  • Can be weak to pressure without taking risky panic options, no generic d4
  • All standing lows are -13 or worse


External links