(add fastest splats) |
(add remapped generic) |
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Line 18: | Line 18: | ||
* ws4 ''(crouching)''}} | * ws4 ''(crouching)''}} | ||
|powerLow=df+1,4~3,2 (and variations) | |powerLow=df+1,4~3,2 (and variations) | ||
|remappedGenerics=d+1 → db+1 | |||
|missingGenerics=d+4 | |missingGenerics=d+4 | ||
|lore=[[fandom:Fahkumram|Fahkumram]] | |lore=[[fandom:Fahkumram|Fahkumram]] |
Revision as of 20:35, 6 April 2023
Fahkumram (Tekken 7) |
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Fahkumram | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | (None) |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry | b+3+4 (high and mid kicks) |
Sabaki | d+3+4 (high and mid punches) |
Mid check |
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Power low | df+1,4~3,2 (and variations) |
Generic moves | |
Remapped | d+1 → db+1 |
Missing | d+4 |
External links | |
Lore | Fahkumram |
#{{{twitter}}} |
Fahkumram is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).
Strengths
- Long range on key moves
- Strong tracking and homing options
- Strings on big buttons (1,2, 3, df+1, f+3) force opponent to constantly guess strong canned mixups
- d+2 is a dickjab that can't be low parried
- High damage on BnB combos.
- High damage on low pokes.
- Immense wall carry.
- Full punishment suite
- Unblockable options at the wall
Weaknesses
- Bad sidestep
- Some characters get better combos vs him
- Can be weak to pressure without taking risky panic options, no generic d4
- All standing lows are -13 or worse
External links
Characters (Tekken 8) |
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