Law: Difference between revisions

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(importing pros/cons from Fergus character overview doc)
(reorganize and add templates to match {{Overview}})
Tag: Script
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{{Navbox Law}}
{{Navbox Law}}
[[File:Law portrait.png|thumb|Law]]
{{Infobox fighter
|name=Law
|twitter=T8_Law
}}
{{See other}}
 
'''Law''' is...
'''Law''' is...
 
{{BlueRed
{{BlueRed
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}}
}}
{{KeyTechs|
{{KeyTech|Mashing|importance=5|value=5|dexterity=1|rhythm=2}}
{{KeyTech|Blocking|importance=0|value=0|dexterity=5|rhythm=5}}
}}
== External links ==
* [http://example.com http://example.com]
{{Navbox fighters}}
{{Navbox fighters}}
__NOTOC__

Revision as of 12:59, 5 February 2024

Law
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch {{{launch}}}
CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check {{{midCheck}}}
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #T8_Law

This page is for Tekken 8. For Tekken 7, see Law (Tekken 7).

Law is...

Strengths
  • Strong standing/crouching punishment
  • Insane stagger pressure
  • One of the better crouch mixups in the game
Weaknesses
  • Can be hard to make a comeback with
  • Poor keepout tools
  • Limited range
Mashing
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★

External links