RogerDodger (talk | contribs) (reorganize and add templates to match {{Overview}}) Tag: Script |
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== External links == | == External links == | ||
* [ | * [https://www.youtube.com/watch?v=5zdN2w4UMoc The DEFINITIVE Jun Kazama Guide For Tekken 8 by Fergus2k8] | ||
{{Navbox fighters}} | {{Navbox fighters}} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 21:32, 6 February 2024
Jun |
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Jun | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#T8_Jun |
Jun is...
Strengths
- Strong evasive and crush options(b+3, f+2~d, u/f+3 u/f+4,3, d+3+4, d/b+2, GEN stance auto low parry/throw reversal)
- Strong CH game(4, ws+1+2, fc d/f+2, d/f+3, d+2, u/f+3 d+3+4)
- Strong punishment game(u/f+1, fc d/f+1, ws+3, 1+2)
- Strong whiff punishment(f+3,4, f+2)
- Plus frames attached to rewarding moves(f+4, f+1+2, ss+4)
- Strong stance and FC game with many availing transitions
- Oppressive wall game and okizeme with pillars(u/f+2, d+1+2, MIA 1), Safe launching mids and rewarding lows CH FC d/f+2 or FC d/f+3
- Extremely stable and rewarding combos
- Parry
- Incredible options in heat, with health moves being no cost, and ss+4, MIA 2, GEN 3, and f+1+21+2 all being heat dash launchers.
- Health costs can be mitigated almost instantly with use of Heat smash even on block
Weaknesses
- Spends health for access to many strong moves, including KND punishment
- Loses a lot in combos without spending health
- No i15 launch punish
Mashing
importance
★★★★★value
★★★★★dexterity
★☆☆☆☆rhythm
★★☆☆☆Blocking
importance
☆☆☆☆☆value
☆☆☆☆☆dexterity
★★★★★rhythm
★★★★★External links
Characters (Tekken 8) |
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