RogerDodger (talk | contribs) (reorganize and add templates to match {{Overview}}) Tag: Script |
JoleneCoda (talk | contribs) (Key techniques from t7 page) |
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{{KeyTechs| | {{KeyTechs| | ||
{{KeyTech| | {{KeyTech|[[Wave dash]] | ||
{{KeyTech| | |importance=5|dexterity=4|rhythm=2|value=0}} | ||
{{KeyTech|[[EWGF]] in neutral | |||
|importance=4|dexterity=5|rhythm=1|value=5}} | |||
{{KeyTech|iWS from [[crouch dash]] | |||
|importance=3|dexterity=2|rhythm=4|value=4}} | |||
{{KeyTech|-15 [[EWGF]] block punish | |||
|importance=4|dexterity=4|rhythm=4|value=5}} | |||
}} | }} | ||
Revision as of 22:32, 6 February 2024
Kazuya |
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Kazuya | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#T8_Kazuya |
This page is for Tekken 8. For Tekken 7, see Kazuya (Tekken 7).
Kazuya is Tekken boiled down to its essentials. Block a move. Punish it. Go for Okizeme. He plays a high-risk, high-reward style using the traditional Mishima tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in ff2 & d+1+2 as well as enormous rewards in Heat.
His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. FF2 now launches via heatdash. CD3, a common combo ender, deals better damage and gives better oki. Additionally he gains access to a panic move in 1+4 and db+3+4~df let's you setup oki.
Strengths
- Incredible Punishment
- Overwhelming Mixups
- High Damage Combos
- Amazing Okizeme
Weaknesses
- Tracking issues to the left
- Poke game subpar
- Most powerful tools gated behind execution
- Daddy Issues
importance
★★★★★value
☆☆☆☆☆dexterity
★★★★☆rhythm
★★☆☆☆EWGF in neutral
importance
★★★★☆value
★★★★★dexterity
★★★★★rhythm
★☆☆☆☆iWS from crouch dash
importance
★★★☆☆value
★★★★☆dexterity
★★☆☆☆rhythm
★★★★☆-15 EWGF block punish
importance
★★★★☆value
★★★★★dexterity
★★★★☆rhythm
★★★★☆External links
Characters (Tekken 8) |
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