JoleneCoda (talk | contribs) (Key techniques from t7 page) |
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{{Infobox fighter | {{Infobox fighter | ||
|name=Kazuya | |name=Kazuya | ||
|heatSmash=i18 - l,m,th | |||
|stances={{Plainlist| | |||
* CD ''(Crouch Dash)'' – f,n,d,df | |||
* DVK ''(Devil Kazuya)'' – While in Heat}} | |||
|launch={{Plainlist| | |||
* i11(~13) – f,n,df#2 ''(hard)'' | |||
* i13 – ws1,2 ''(crouching)''}} | |||
|chLaunch={{Plainlist| | |||
* i12 – 4 ''(high)'' | |||
* i14 – df+2 ''(mid)''}} | |||
|splat={{Plainlist| | |||
* i11 – b+1,2 ''(high)'' | |||
* i15 – df+1,4 ''(mid)''}} | |||
|twitter=T8_Kazuya | |twitter=T8_Kazuya | ||
|midCheck={{Plainlist| | |||
* df+4 – ''(standing)'' | |||
* ws4 – ''(crouching)''}} | |||
|statureKick=db+4 | |||
|powerLow=f,n,d,df+4,1 | |||
|shadowCutter=d+1+2 | |||
|slashKick=f,f,F+3 | |||
}} | }} | ||
{{See other}} | {{See other}} |
Revision as of 22:39, 6 February 2024
Kazuya |
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Kazuya | |
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Heat | {{{heat}}} |
Heat Smash | i18 - l,m,th |
Heat Engagers | {{{heatEngagers}}} |
Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check |
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Stature kick | db+4 |
Power low | f,n,d,df+4,1 |
Shadow cutter | d+1+2 |
Slash kick | f,f,F+3 |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#T8_Kazuya |
This page is for Tekken 8. For Tekken 7, see Kazuya (Tekken 7).
Kazuya is Tekken boiled down to its essentials. Block a move. Punish it. Go for Okizeme. He plays a high-risk, high-reward style using the traditional Mishima tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in ff2 & d+1+2 as well as enormous rewards in Heat.
His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. FF2 now launches via heatdash. CD3, a common combo ender, deals better damage and gives better oki. Additionally he gains access to a panic move in 1+4 and db+3+4~df let's you setup oki.
Strengths
- Incredible Punishment
- Overwhelming Mixups
- High Damage Combos
- Amazing Okizeme
Weaknesses
- Tracking issues to the left
- Poke game subpar
- Most powerful tools gated behind execution
- Daddy Issues
importance
★★★★★value
☆☆☆☆☆dexterity
★★★★☆rhythm
★★☆☆☆EWGF in neutral
importance
★★★★☆value
★★★★★dexterity
★★★★★rhythm
★☆☆☆☆iWS from crouch dash
importance
★★★☆☆value
★★★★☆dexterity
★★☆☆☆rhythm
★★★★☆-15 EWGF block punish
importance
★★★★☆value
★★★★★dexterity
★★★★☆rhythm
★★★★☆External links
Characters (Tekken 8) |
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