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|missingGenerics=d+2, d+4 | |missingGenerics=d+2, d+4 | ||
|statureKick=db+3 | |statureKick=db+3 | ||
|lore=[[fandom:Jun Kazama|Jun Kazama]] | |||
|twitter=T8_Jun | |twitter=T8_Jun | ||
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Revision as of 05:14, 7 February 2024
Jun |
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Jun | |
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Heat |
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Heat Smash |
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Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry |
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Sabaki |
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Mid check |
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Stature kick | db+3 |
Generic moves | |
Remapped | (none) |
Missing | d+2, d+4 |
External links | |
Lore | Jun Kazama |
#T8_Jun |
Jun is...
Strengths
- Strong evasive and crush options(b+3, f+2~d, u/f+3 u/f+4,3, d+3+4, d/b+2, GEN stance auto low parry/throw reversal)
- Strong CH game(4, ws+1+2, fc d/f+2, d/f+3, d+2, u/f+3 d+3+4)
- Strong punishment game(u/f+1, fc d/f+1, ws+3, 1+2)
- Strong whiff punishment(f+3,4, f+2)
- Plus frames attached to rewarding moves(f+4, f+1+2, ss+4)
- Strong stance and FC game with many availing transitions
- Oppressive wall game and okizeme with pillars(u/f+2, d+1+2, MIA 1), Safe launching mids and rewarding lows CH FC d/f+2 or FC d/f+3
- Extremely stable and rewarding combos
- Parry
- Incredible options in heat, with health moves being no cost, and ss+4, MIA 2, GEN 3, and f+1+21+2 all being heat dash launchers.
- Health costs can be mitigated almost instantly with use of Heat smash even on block
Weaknesses
- Spends health for access to many strong moves, including KND punishment
- Loses a lot in combos without spending health
- No i15 launch punish
Mashing
importance
★★★★★value
★★★★★dexterity
★☆☆☆☆rhythm
★★☆☆☆Blocking
importance
☆☆☆☆☆value
☆☆☆☆☆dexterity
★★★★★rhythm
★★★★★External links
Characters (Tekken 8) |
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