Reina: Difference between revisions

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'''Reina''' is an aggresive '''Mishima''' who can quickly approach and start applying pressure with her varied toolkit. Multiple Stances as well as the ability to force advantageous situations allow Reina to efficiently pressure and mix up opponents.
'''Reina''' is an aggressive [[Mishima]] who can quickly approach and start applying pressure with her varied toolkit. Boasting multiple stances and an ability to force advantageous situations, Reina can efficiently pressure and mix up her opponents.


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* Has access to powerful '''Mishima''' techniques such as the '''Crouch Dash''', '''Electric Wind God Fist''', '''Hellsweep''', left and right '''Splits Kicks''', '''1,1,2''', etc. to give her a commanding offense.
* '''[[Mishima]]''': Reina's heritage gives her access to classic techniques such as the [[wave dash]], [[Electric Wind God Fist]], [[Standard_move#Hellsweep|hellsweep]], left and right '''Splits Kicks''', '''1,1,2''', etc. which give her a commanding offense.
* Can use a plethora of '''Stances''' that flow into each other for both offensive and defensive purposes.
* '''Flexible Stances''': Reina's mixup stances (SEN, WRA) and movement stances (WGS, UNS) can transition into each other, allowing her to flow between offense and defense at any time.
* Excellent Movement for both closing the gap and evading her opponents attacks.
* Has '''2 Heat Smashes''': A powerful mid and a dangerous low while in Heaven's Wrath (WRA).
* Has '''2 Heat Smashes''': A powerful Mid and a dangerous '''Low''' while in '''Heaven's Wrath'''.
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Revision as of 20:55, 7 February 2024

Reina
Heat
  • Allows Lethal Fury follow up (,4) to 3,4, 3+4,4,4 and f+1+2,3
  • EWGF and EWGK can be performed without just frame input.
  • Auto parries mids and highs during WRA
Heat Smash
  • H.2+3 – i21 – m,m
  • H.WRA.2+3 – i18~19 – l,m,m,m
Heat Engagers
  • df+1,2 – i13~14,i22~23 – m,m
  • f,F+3 – i20~22 – m
  • SEN.3 – i12~13 – h
  • UNS.4 – i18~19 – m
  • WRA.2 – i15~16 – m
Stances
  • WGS (Wind God Step) – f,n,d,df
  • SEN (Sentai) – f+3
  • SSH (Senshin) – f+1+2
  • UNS (Unsoku) – d+3
  • WRA (Heavens Wrath) – d+1+2
  • WDS (Wind Step) – f,n
Fastest
Launch
  • i13 – f,n,d,df#2 (hard)
  • i15 – df+2 (standing)
  • i15 – FC.df+4 (crouching)
CH launch {{{chLaunch}}}
Wall splat
  • i12 – 1+2 (standing)
Archetypal moves
Mid check
  • df+1 – i13~14 (standing)
  • ws4 – i11~12 (crouching)
Hopkick
  • uf+4 – i17~18
Slash kick f,F+3 – i20~22
Generic moves
Remapped (none)
Missing (none)
External links
Lore Reina
Twitter #T8_Reina
Discord [1]

Reina is an aggressive Mishima who can quickly approach and start applying pressure with her varied toolkit. Boasting multiple stances and an ability to force advantageous situations, Reina can efficiently pressure and mix up her opponents.

Strengths
  • Mishima: Reina's heritage gives her access to classic techniques such as the wave dash, Electric Wind God Fist, hellsweep, left and right Splits Kicks, 1,1,2, etc. which give her a commanding offense.
  • Flexible Stances: Reina's mixup stances (SEN, WRA) and movement stances (WGS, UNS) can transition into each other, allowing her to flow between offense and defense at any time.
  • Has 2 Heat Smashes: A powerful mid and a dangerous low while in Heaven's Wrath (WRA).
Weaknesses
  • Lows are mediocre and offer little reward for their high risk. Her Hellsweep does not knockdown like the rest of the Mishima's for example.
Mashing
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★

External links