m (Added external video link to optimal combo guide with tips and notation) |
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* CD ''(Crouch dash)'' : QCF}} | * CD ''(Crouch dash)'' : QCF}} | ||
||launch={{Plainlist| | ||launch={{Plainlist| | ||
* {{MoveGet|Raven-H.1+2,F|startup}} : H.1+2,F | |||
* {{MoveGet|Raven-ws1|startup}} : ws 1 | * {{MoveGet|Raven-ws1|startup}} : ws 1 | ||
* {{MoveGet|Raven-df+2|startup}} : df+2 | * {{MoveGet|Raven-df+2|startup}} : df+2 | ||
* {{MoveGet|Raven- | * {{MoveGet|Raven-4~3|startup}} : 4~3 | ||
}} | }} | ||
||chLaunch={{Plainlist| | ||chLaunch={{Plainlist| | ||
* {{MoveGet|Raven-ws2|startup}} : ws 2 | * {{MoveGet|Raven-ws2|startup}} : ws 2 | ||
* {{MoveGet|Raven-df+3|startup}} : df+3 | * {{MoveGet|Raven-df+3|startup}} : df+3 | ||
* {{MoveGet|Raven-qcf+1|startup}} : qcf+1 | * {{MoveGet|Raven-qcf+1|startup}} : qcf+1,2 | ||
}} | }} | ||
||splat={{Plainlist| | ||splat={{Plainlist| | ||
* {{MoveGet|Raven-df+1|startup}} : df+1,4 | * {{MoveGet|Raven-df+1|startup}} : df+1,4 | ||
* {{MoveGet|Raven-f+4|startup}} : f+4 | * {{MoveGet|Raven-f+4|startup}} : f+4 | ||
* {{MoveGet|Raven-f,F+4|startup}} : f,F+4 | |||
}} | }} | ||
||midCheck={{Plainlist| | ||midCheck={{Plainlist| |
Revision as of 21:32, 17 August 2024
Raven |
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Raven | |
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Heat |
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Heat Smash | Mid, i18~20, +14g |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check |
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Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | Raven |
#T8_Raven | |
Discord | Raven Clan 死 |
This page is for Tekken 8. For Tekken 7, see Master Raven.
Raven is a versatile, well-rounded character with a strong grip over the mid range thanks to an array of solid, tracking pokes and keepout moves. His unique Shadow Sprint is a highly versatile movement-based stance that gives him a variety of approach options and powerful mixups, such as the character-defining iWS2. This synergizes with his pokes and backturned stance, which give him access to strong counter hit tools, unique defensive options, and good mixups. Raven is an unorthodox character to play, but an expressive and rewarding one to master.
Though boasting high combo damage, Raven suffers in block punishment, with weak early punishment and the lack of a standing i15 launcher, though this is mitigated with the rare ability to launch at i14 from crouch. Weak low pokes means opening up patient players can be risky, and a Raven player must get creative with their offense to safely land mixups.
- Strong approach with snake dash
- Strong FC mixup with amazing oki afterwards
- High damage and wall carry output
- Low pokes are a bit on the weaker side
- No 15f launcher
- Has to take risks vs patient players
External links
- Raven Optimal Combo Guide | TEKKEN 8 by TheFURY
- Beginner Raven Guide by imortalXsoul
- Raven Combo Guide | TEKKEN 8 by RyzingSol
Characters (Tekken 8) |
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