Mattiniero (talk | contribs) (I did not like the joke 'key techniques' contribution and felt it needed to be changed immediately. This is a rough interpretation of what I think it should resemble. Also disagreed with "Lackluster lows" in the weaknesses tab, added more context to his strengths and weaknesses overall.) |
Mattiniero (talk | contribs) No edit summary |
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* Explosive damage potential with great wall carry | * Explosive damage potential with great wall carry, can launch -12 when in heat | ||
* Powerful stance mixups | * Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities | ||
* Warrior Instinct turns him into a boss character, granting enhanced wallsplatting effects and damage on several moves, a 13f df2 launcher, and hellsweep follow ups even if the first hit is blocked, essentially a safe hellsweep. | * Warrior Instinct turns him into a boss character, granting enhanced wallsplatting effects and damage on several moves, a 13f df2 launcher, and hellsweep follow ups even if the first hit is blocked, essentially a safe hellsweep. | ||
|red= | |red= | ||
* Generic pokes have worse frame data than other Mishimas | * Generic pokes have worse frame data on block than other Mishimas | ||
* Lows are universally launch punishable except for db3 and second hit of hellsweep. | * Lows are universally launch punishable except for db3 and second hit of hellsweep. | ||
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Revision as of 21:50, 6 October 2024
Heihachi |
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This page is for Tekken 8. For Tekken 7, see Heihachi (Tekken 7).
Heihachi | |
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Heat | |
Heat Smash | Mid, i15, +10 |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch | |
Wall splat | |
Archetypal moves | |
Mid check | |
Generic moves | |
Remapped | |
Missing | |
External links | |
Lore | Heihachi Mishima |
#T8_Heihachi | |
Discord | WE'REHACHI BACKSHIMA |
Summary goes here
Strengths
- Explosive damage potential with great wall carry, can launch -12 when in heat
- Powerful stance mixups, is not forced to use stance pressure in neutral to create opportunities
- Warrior Instinct turns him into a boss character, granting enhanced wallsplatting effects and damage on several moves, a 13f df2 launcher, and hellsweep follow ups even if the first hit is blocked, essentially a safe hellsweep.
Weaknesses
- Generic pokes have worse frame data on block than other Mishimas
- Lows are universally launch punishable except for db3 and second hit of hellsweep.
importance
★★★★☆value
★★★★★dexterity
★★★★☆rhythm
★★☆☆☆-15 EWGF block punish
importance
★★★★★value
★★★★★dexterity
★★★★☆rhythm
★★★★☆EWGF in neutral
importance
★★★★★value
★★★★★dexterity
★★★☆☆rhythm
★☆☆☆☆importance
★★★☆☆value
★★★★☆dexterity
★★★★☆rhythm
★★★★☆importance
★★★★☆value
★★★★☆dexterity
★★★★★rhythm
★★★★☆importance
★★☆☆☆value
★★☆☆☆dexterity
★★★☆☆rhythm
★★★☆☆External links
Characters (Tekken 8) |
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