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* He is cool | * F1+2 is a god button that controls the neutral, boasting great range, and doubles as a safe, wall-splatting heat engager which tracks to both directions. | ||
* Clive has longer range than most of the cast thanks to his sword, allowing him to dominate space easily. | |||
* Most of Clive's attacks utilize his sword, rendering many of his moves unparriable to most characters. | |||
* Great counter-hit potential with strings such as f222, which activates heat and grants a combo on heat dash, and 221, which is an i12 NCC wall-splat. | |||
* Clive's wall carry potential is exorbitantly high, with and without heat, allowing him to hit the wall from any position on most stages with the correct combo. | |||
* A built up Zantestuken meter lends itself to huge damage, either as a whiff punish or a combo ender. | |||
* WR2, mostly used as an approach tool, grants Clive +14 on block if he opts to transition to Phoenix Shift, where most characters have no counters to his fastest options. | |||
* Heat allows Clive access to exclusive strings, which can easily stack chip damage, as well as transition to Phoenix Shift early to make unaware opponents hesitate or press on the string extensions. | |||
* He is cool. '''Voiced by Ben Starr'''. | |||
|red= | |red= | ||
* Canโt figure out how to equip a helmet | * Key pokes such as df1 have little to no tracking. | ||
* Standing lows are all -13 or higher, and stand a little on the slower side. | |||
* Most Phoenix Shift transitions start from a duckable high or at sizeable minus frames on block, where most options are beat out by a generic mid poke. | |||
* Only one safe launcher in SS 1+2, which comes out at i25 (despite being +2 on block), the rest being -13 or greater. | |||
* '''Canโt figure out how to equip a helmet'''. | |||
}} | }} | ||
Revision as of 03:11, 20 December 2024
Clive |
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Clive | |
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Heat |
|
Heat Smash | {{{heatSmash}}} |
Heat Engagers |
|
Stances |
|
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | df+1 |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | Clive Rosfield |
#T8_Clive | |
Discord | CLIVE HIVE |
Strengths
- F1+2 is a god button that controls the neutral, boasting great range, and doubles as a safe, wall-splatting heat engager which tracks to both directions.
- Clive has longer range than most of the cast thanks to his sword, allowing him to dominate space easily.
- Most of Clive's attacks utilize his sword, rendering many of his moves unparriable to most characters.
- Great counter-hit potential with strings such as f222, which activates heat and grants a combo on heat dash, and 221, which is an i12 NCC wall-splat.
- Clive's wall carry potential is exorbitantly high, with and without heat, allowing him to hit the wall from any position on most stages with the correct combo.
- A built up Zantestuken meter lends itself to huge damage, either as a whiff punish or a combo ender.
- WR2, mostly used as an approach tool, grants Clive +14 on block if he opts to transition to Phoenix Shift, where most characters have no counters to his fastest options.
- Heat allows Clive access to exclusive strings, which can easily stack chip damage, as well as transition to Phoenix Shift early to make unaware opponents hesitate or press on the string extensions.
- He is cool. Voiced by Ben Starr.
Weaknesses
- Key pokes such as df1 have little to no tracking.
- Standing lows are all -13 or higher, and stand a little on the slower side.
- Most Phoenix Shift transitions start from a duckable high or at sizeable minus frames on block, where most options are beat out by a generic mid poke.
- Only one safe launcher in SS 1+2, which comes out at i25 (despite being +2 on block), the rest being -13 or greater.
- Canโt figure out how to equip a helmet.
SS2:1
importance
โโโโโvalue
โโโโโdexterity
โโโโโrhythm
โโโโโExternal links
Characters (Tekken 8) |
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