Law

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Revision as of 08:37, 19 February 2024 by Vivitine (talk | contribs) (Basic heat and stance info)
Law
Heat
  • Enhanced nunchuck moves
  • DSS automatically parries punches
Heat Smash Mid, i14, +11 (DSS)
Heat Engagers
  • 1,1,1
  • b1,2,2
  • uf3
  • fF3
  • DSS f1
  • DSS f3
Stances DSS - d+1+2
Fastest
Launch {{{launch}}}
CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check {{{midCheck}}}
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #T8_Law

This page is for Tekken 8. For Tekken 7, see Law (Tekken 7).

Law is...

Strengths
  • Strong standing/crouching punishment
  • Insane stagger pressure
  • One of the better crouch mixups in the game
Weaknesses
  • Can be hard to make a comeback with
  • Poor keepout tools
  • Limited range
Mashing
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
Blocking
importance
โ˜†โ˜†โ˜†โ˜†โ˜†
value
โ˜†โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜…
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…

External links