Raven

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Revision as of 21:45, 17 August 2024 by Rareless (talk | contribs)
Raven
Heat
  • Clones become -3 instead of -14
  • Recovers heat gauge if clones hit the opponent
  • Gets a running launcher in WR3,4.
Heat Smash Mid, i18~20, +14g
Heat Engagers
  • 1+2
  • f+1+2
  • SZN 2
  • BT 4
  • WS+3+4
Stances
  • LAB/BT (Labyrinth/Backturned) : b+3+4
  • SZN (Soulzone) : 3+4
  • CD (Crouch dash) : QCF
Fastest
Launch
  • Lua error: Move with id = 'Raven-H.1+2,F' not found. If you've added 'Raven-H.1+2,F' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.. : H.1+2,F
  • i14~15 : ws 1
  • i16~18 : df+2
  • i16 i29~30 : 4~3
CH launch
  • i13~14 : ws 2
  • i16~17 : df+3
  • i16 : qcf+1,2
Wall splat
  • i14~15 : df+1,4
  • i15~16 : f+4
  • i15~17 : f,F+4
Archetypal moves
Mid check
  • i14~15 : df+1
Generic moves
Remapped (none)
Missing (none)
External links
Lore Raven
Twitter #T8_Raven
Discord Raven Clan ๆญป

This page is for Tekken 8. For Tekken 7, see Master Raven.

Raven is a versatile, well-rounded character with a strong grip over the mid range thanks to an array of solid, tracking pokes and keepout moves. His unique Shadow Sprint is a highly versatile movement-based stance that gives him a variety of approach options and powerful mixups, such as the character-defining iWS2. This synergizes with his pokes and backturned stance, which give him access to strong counter hit tools, unique defensive options, and good mixups. Raven is an unorthodox character to play, but an expressive and rewarding one to master.

Though boasting high combo damage, Raven suffers in block punishment, with weak early punishment and the lack of a standing i15 launcher, though this is mitigated with the rare ability to launch at i14 from crouch. Weak low pokes means opening up patient players can be risky, and a Raven player must get creative with their offense to safely land mixups.

Strengths
  • Strong approach with snake dash
  • Strong FC mixup with amazing oki afterwards
  • High damage and wall carry output
  • Strong whiff punishment tools and space control
Weaknesses
  • Low pokes are a bit on the weaker side
  • No 15f launcher
  • Has to take risks vs patient players
  • Weak plus frame on block attacks
Mashing
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†
Blocking
importance
โ˜†โ˜†โ˜†โ˜†โ˜†
value
โ˜†โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜…
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…

External links