Jun

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Revision as of 12:58, 5 February 2024 by RogerDodger (talk | contribs) (reorganize and add templates to match {{Overview}})
Jun
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch {{{launch}}}
CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check {{{midCheck}}}
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #T8_Jun

Jun is...

Strengths
  • Strong evasive and crush options(b+3, f+2~d, u/f+3 u/f+4,3, d+3+4, d/b+2, GEN stance auto low parry/throw reversal)
  • Strong CH game(4, ws+1+2, fc d/f+2, d/f+3, d+2, u/f+3 d+3+4)
  • Strong punishment game(u/f+1, fc d/f+1, ws+3, 1+2)
  • Strong whiff punishment(f+3,4, f+2)
  • Plus frames attached to rewarding moves(f+4, f+1+2, ss+4)
  • Strong stance and FC game with many availing transitions
  • Oppressive wall game and okizeme with pillars(u/f+2, d+1+2, MIA 1), Safe launching mids and rewarding lows CH FC d/f+2 or FC d/f+3
  • Extremely stable and rewarding combos
  • Parry
  • Incredible options in heat, with health moves being no cost, and ss+4, MIA 2, GEN 3, and f+1+21+2 all being heat dash launchers.
  • Health costs can be mitigated almost instantly with use of Heat smash even on block
Weaknesses
  • Spends health for access to many strong moves, including KND punishment
  • Loses a lot in combos without spending health
  • No i15 launch punish
Mashing
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rhythm
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Blocking
importance
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value
โ˜†โ˜†โ˜†โ˜†โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜…
rhythm
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External links