Fahkumram

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Revision as of 12:44, 1 May 2023 by Lume (talk | contribs) (update infobox)
Fahkumram
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances (None)
Fastest
Launch
  • i15 – df+2,3 (standing)
  • i15 – ws3 (crouching)
CH launch
  • i17 – f+3,2,... (mid)
Wall splat
  • i12 – f+2,1 (standing)
  • i13 – ws1,2 (crouching)
Archetypal moves
Parry b+3+4 (high and mid kicks)
Sabaki d+3+4 (high and mid punches)
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Orbital uf+1
Stature kick db+4
Power low df+1,​4~3,​2 (and variations)
Slash kick f,f,F+3
Generic moves
Remapped d+1 → db+1
Missing d+4
External links
Lore Fahkumram
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky


Fahkumram is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).

Strengths
  • Long range on key moves
  • Strong tracking and homing options
  • Strings on big buttons (1,2, 3, df+1, f+3) force opponent to constantly guess strong canned mixups
  • d+2 is a dickjab that can't be low parried
  • High damage on BnB combos.
  • High damage on low pokes.
  • Immense wall carry.
  • Full punishment suite
  • Unblockable options at the wall
Weaknesses
  • Bad sidestep
  • Some characters get better combos vs him
  • Can be weak to pressure without taking risky panic options, no generic d4
  • All standing lows are -13 or worse


External links