Kazuya |
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Kazuya | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#T8_Kazuya |
This page is for Tekken 8. For Tekken 7, see Kazuya (Tekken 7).
Kazuya is Tekken boiled down to its essentials. Block a move. Punish it. Go for Okizeme. He plays a high-risk, high-reward style using the traditional Mishima tools of Hellsweep and Left Splits Kick. Tekken 8 has given him some safer options in ff2 & d+1+2 as well as enormous rewards in Heat.
His heat system is akin to his devil transformation from previous games. It powers up a large amount of his stable moves. The Hellsweep deals more damage and floor breaks. FF2 now launches via heatdash. CD3, a common combo ender, deals better damage and gives better oki. Additionally he gains access to a panic move in 1+4 and db+3+4~df let's you setup oki.
Strengths
- Incredible Punishment
- Overwhelming Mixups
- High Damage Combos
- Amazing Okizeme
Weaknesses
- Tracking issues to the left
- Poke game subpar
- Most powerful tools gated behind execution
- Daddy Issues
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Characters (Tekken 8) |
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