Template:Movelist: Difference between revisions

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{{Navbox fighter}} <!-- replace with your character -->
{{Navbox movelist}} <!-- Read: https://wavu.wiki/t/Wavu:Movelist -->
== Heat ==
{| class="wikitable" <!-- Character-specific properties in Heat go here -->
| {{MoveDataIcon|color=blue|All moves do chip damage on block}}
|-
| {{MoveDataIcon|color=blue|A Heat Dash can be used when a Heat Engager hits or is blocked}}
|}
{{MoveDataHeader}}
{{Move
|id=
|parent=
|input=
|name=
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
== n ==
== n ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
Line 14: Line 46:
}}
}}


== External links ==
== f ==
 
{{MoveDataHeader}}
 
== df ==
 
{{MoveDataHeader}}
 
== d ==
 
{{MoveDataHeader}}
 
== db ==
 
{{MoveDataHeader}}
 
== b ==
 
{{MoveDataHeader}}
 
== u ==
 
{{MoveDataHeader}}<!-- includes ub, u and uf moves -->
 
== Motion Input ==
 
{{MoveDataHeader}}
 
== Crouch ==
 
{{MoveDataHeader}}
 
== WS ==
 
{{MoveDataHeader}}
 
== STA (''Stance'') ==
 
{{MoveDataHeader}}
 
== ANO (''Another Stance'') ==
 
{{MoveDataHeader}}
 
== Others ==
 
{{MoveDataHeader}}<!-- includes Rage Art, BT, SS, FC if those sections don't have many moves -->
 
== Throws ==
 
{{MoveDataHeader}}
 
== 10 Strings ==
 
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 2 || h || 6 || i12 || || +7 ||
|-
|}
 
== External Links ==


* [http://geppopotamus.info/game/tekken7fr/{{<includeonly>subst:</includeonly>#invoke:String|lc|{{{1|Fighter}}}}}/data_en.htm {{{1|Fighter}}} movelist on geppopotamus.info]
* [https://geppopotamus.info/game/tekken8/{{<includeonly>subst:</includeonly>#invoke:String|lc|{{{1|Fighter}}}}}/data_en.htm {{{1|Fighter}}} movelist on geppopotamus.info]
* [http://rbnorway.org/{{<includeonly>subst:</includeonly>#invoke:String|lc|{{{1|Fighter}}}}}-t7-frames/ {{{1|Fighter}}} movelist on rbnorway.org]
* [http://rbnorway.org/{{<includeonly>subst:</includeonly>#invoke:String|lc|{{{1|Fighter}}}}}-t8-frames/ {{{1|Fighter}}} movelist on rbnorway.org]

Latest revision as of 22:28, 21 September 2024

Heat

All moves do chip damage on block
A Heat Dash can be used when a Heat Engager hits or is blocked
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10
r17

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

STA (Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ANO (Another Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
2 h 6 i12 +7

External Links