Heihachi: Difference between revisions

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'''Heihachi''' is an offensive Mishima that boasts powerful mids, high damage, oppressive tracking pressure and strong counter hit options from neutral.
{{Navbox Heihachi}}
{{See other}}
{{Infobox fighter
|name=Heihachi
|heat=
|heatSmash=Mid, {{MoveGet|Heihachi-H.2+3|startup}}, {{MoveGet|Heihachi-H.2+3|block}}
|heatEngagers={{Dotlist|
* b+1+2
* uf+2,1
* f,F+1+2
* qcf+2
* FUJ.1,1}}
|stances={{Plainlist|
* CD ''(Wind God Step)'' – f,n,d,df
* RAI ''(Raijin)'' – f+3+4
* FUJ ''(Fujin)'' – d+1+2}}
<!--Fastest-->
|launch={{Plainlist|
* i11(~13) &ndash; f,n,df#2 ''(hard)''}}
|chLaunch=
|splat=
<!--Archetypal Moves-->
|parry=
|sabaki=
|midCheck=
|hopkick=
|slashKick=
<!--Generic Moves-->
|missingGenerics=
|remappedGenerics=
<!--External Links-->
|lore=[[fandom:Heihachi_Mishima|Heihachi Mishima]]
|twitter=T8_Heihachi
|discord=[https://discord.com/invite/j3WKYVj WE'REHACHI BACKSHIMA]
}}


In order to get entice his opponents to get hit by all this, Heihachi also possesses powerful lows. There is a caveat however, as having one of these lows blocked will often cost you the round. Luckily, Heihachi has a variety of options to press his advantage, and he can use these situations to gauge your opponents tendencies.
''Summary goes here''


Even in a large life defecit, Heihachi is always a threat to take the round, especially in Rage.
{{BlueRed


Like other Mishima-style characters, Heihachi demands fairly high execution to be played to his fullest potential, although he isn't as reliant on the Electric Wind God Fist as Kazuya.
|blue=
While his i11 WS punishment is strong, his low parry combos struggle to break 40 damage and his WS launcher is slow at i18.
* Explosive damage potential with great wall carry to boot
EWGF is required to launch -15 standing and for whiff punishment.
* Powerful stance mixups which aren't forced unlike Lidia
* Warrior's Instinct turns him into a boss character
|red=
* Generic pokes are worse than other Mishimas
* Lackluster lows
}}


{{KeyTechs|
{{KeyTech|Mashing
|importance=5|dexterity=0|rhythm=0|value=5}}
{{KeyTech|Blocking
|importance=0|dexterity=5|rhythm=5|value=0}}
}}


== External links ==


== External links ==
* [https://www.youtube.com/watch?v=Lmi5NFpuLks Heihachi Mishima Character Guide, part 1 - Moves and Playstyle by mastermind6000] by mastermind6000
* [https://discord.gg/bWCrsyw Heihachi Discord]
 
* [https://www.youtube.com/watch?v=6da29LR6nIw Gura's Heihachi Tips]
{{Navbox fighters}}
__NOTOC__

Latest revision as of 00:47, 4 October 2024

This page is for Tekken 8. For Tekken 7, see Heihachi (Tekken 7).

Heihachi
Heat
Heat Smash Mid, i15, +10
Heat Engagers
  • b+1+2
  • uf+2,1
  • f,F+1+2
  • qcf+2
  • FUJ.1,1
Stances
  • CD (Wind God Step) – f,n,d,df
  • RAI (Raijin) – f+3+4
  • FUJ (Fujin) – d+1+2
Fastest
Launch
  • i11(~13) – f,n,df#2 (hard)
CH launch
Wall splat
Archetypal moves
Mid check
Generic moves
Remapped
Missing
External links
Lore Heihachi Mishima
Twitter #T8_Heihachi
Discord WE'REHACHI BACKSHIMA

Summary goes here

Strengths
  • Explosive damage potential with great wall carry to boot
  • Powerful stance mixups which aren't forced unlike Lidia
  • Warrior's Instinct turns him into a boss character
Weaknesses
  • Generic pokes are worse than other Mishimas
  • Lackluster lows
Mashing
importance
★★★★★
value
★★★★★
dexterity
☆☆☆☆☆
rhythm
☆☆☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★

External links