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{{Move | {{Move |
Revision as of 19:57, 14 December 2023
Movelist & frame data (Tekken 8) |
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Heat
Input
Rage
n
2,1,2
- Combo from 2nd CH
- Grants STB on hit
4,3
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 5F from hit
,(must hit)f+2
- Grants STB on hit
- Foot-side & Face-up & -5F from Not Starburst
- Head-side & Face-up & +0F during Starburst
Error querying parent: Move with id = 'Claudio-1+2,(must hit)1+2' not found. If you've added 'Claudio-1+2,(must hit)1+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,(must hit)b,f+2
Error querying parent: Move with id = 'Claudio-1+2,(must hit)1+2' not found. If you've added 'Claudio-1+2,(must hit)1+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
f
f+2,1,1+2
- Can be delayed 14F
- Combo from 1st or 2nd CH
{{Move |id=Claudio-f+3 |parent= |input=f+3 |name=Sacred Edge |target=h |damage=18 |startup=i18 |block=+0 |hit=+15Sp |ch=KND |crush=js9~ |recv= |tot= |range= |tracksLeft= |tracksRight=
|notes=
- {{Homing}
}}
f+1+2,1+2
- Combo from 1st hit
- Can be delayed
df
df+3df+3,1
- Combo from 1st hit
- Can be delayed 14F
d
db
b
b+4,1
- Grants STB on hit
- Combo from 1st hit
- Can be delayed 12F
- Combo can be delayed 10F from CH
- Chip damage when guarded
b+1+2
- absorb an attack to power up
- - Add chip damage when guarded
u
uf
Motion Input
f,F+2,2
- Combo from 1st hit
- Can be delayed
- Same move as FC.df+2,2
f,F+2,1+2
- Grants STB on hit
- Can be delayed
- Combo from 1st NH
f,f,F+2
- Grants STB on hit
+21w
- Chip damage when guarded
WS
SS
Others
(back to wall).b,b,ub
- Air Status 5F
STB
STB.f+1+2,1+2
- Combo from 1st hit
- Can be delayed
- Chip damage when guarded
STB.b+4,3,2
- Combo from 2nd CH
- Chip damage when guarded
Throws
1+3
- Break: 1 or 2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Foot-sd. Face-up
2+4
- Break: 1 or 2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Reverse Pos. Head-sd. Face-up
Left throw
- Break: 1
- Opp. Position on break:
- Opp. Position on hit: Right-sd. Face-up
Right throw
- Break: 2
- Opp. Position on break:
- Opp. Position on hit: Foot-sd. Face-up
Back throw
- Break: none
- Opp. Position on break: -
- Opp. Position on hit: Foot-sd. Face-down
uf+1+2
- Break: 1+2
- Opp. Position on break:
- Opp. Position on hit: Reverse Pos. Head-sd. Face-up
10 Hit Combo
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 10 | +0 | +6 | ||
1 | m | 13 | -11 | -5 | ||
3 | m | 6 | -27 | -16 | ||
1 | m | 10 | -17 | -11 | ||
4 | l | 5 | -21 | -10 | ||
3 | h | 7 | -26 | -15 | ||
2 | m | 10 | -21 | LNC | ||
4 | m | 15 | -26 | -15 | ||
3 | h | 10 | -34 | -15 | ||
2 | m | 20 | -27 | KND |