mNo edit summary |
m (โโn) |
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{{Move | {{Move | ||
|id=Claudio-H.2,1,2,F | |id=Claudio-H.2,1,2,F | ||
|parent= | |parent= | ||
|input=2,1,2 | |input=2,1,2 | ||
|name=Circle of Judgement > Heat Dash | |name=Circle of Judgement > Heat Dash | ||
Line 335: | Line 335: | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Claudio-1+2, | |id=Claudio-1+2,1+2 | ||
|parent=Claudio-1+2 | |parent=Claudio-1+2 | ||
|input=, | |input=,1+2 | ||
|name=Crimson Delta Edge (2) | |name=Crimson Delta Edge (2) | ||
|target=,th | |target=,th | ||
Line 351: | Line 351: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Only comes out on hit | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Claudio-1+2, | |id=Claudio-1+2,1+2,f+2 | ||
|parent=Claudio-1+2, | |parent=Claudio-1+2,1+2 | ||
|input=, | |input=,f+2 | ||
|name=Crimson Delta Edge to Starburst | |name=Crimson Delta Edge to Starburst | ||
|target=th,sp | |target=th,sp | ||
Line 372: | Line 372: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Grants STB on hit | * Grants STB on hit | ||
* Only comes out on hit | |||
* Deals 20 damage with the input b,f+2 | |||
* Foot-side & Face-up & -5F from Not Starburst | * Foot-side & Face-up & -5F from Not Starburst | ||
* Head-side & Face-up & +0F during Starburst | * Head-side & Face-up & +0F during Starburst | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move |
Revision as of 20:00, 14 December 2023
Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage
n
Circle of Judgement
2,1,2
h,m,m
10,13,25
i12
- Combo from 2nd CH
- Grants STB on hit
Battle Scars
4,3
h,h
13,14
+0
+15Sp
KND
js
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 5F from hit
Crimson Delta Edge to Starburst
1+2,1+2,f+2
m,tth,sp
20,10,18
th
th
- Grants STB on hit
- Only comes out on hit
- Deals 20 damage with the input b,f+2
- Foot-side & Face-up & -5F from Not Starburst
- Head-side & Face-up & +0F during Starburst
f
Trinity of Pain
f+2,1,1+2
h,m,m
9,12,25
-18
KND
KND
- Can be delayed 14F
- Combo from 1st or 2nd CH
{{Move |id=Claudio-f+3 |parent= |input=f+3 |name=Sacred Edge |target=h |damage=18 |startup=i18 |block=+0 |hit=+15Sp |ch=KND |crush=js9~ |recv= |tot= |range= |tracksLeft= |tracksRight=
|notes=
- {{Homing}
}}
Cross Arm Impact
f+1+2,1+2
m,m
8,16
-14
KND
KND
- Combo from 1st hit
- Can be delayed
df
Dispel Magic
df+3df+3,1
m,m
12,18
-12
KND
KND
- Combo from 1st hit
- Can be delayed 14F
d
db
b
Shining Wind
b+4,1
m,h
10,18
-8
+13Sp
KND
- Grants STB on hit
- Combo from 1st hit
- Can be delayed 12F
- Combo can be delayed 10F from CH
- Chip damage when guarded
Judgment Claw
b+1+2
m
25
-13
KND
KND
i22
pc8~
- absorb an attack to power up
- - Add chip damage when guarded
u
uf
Motion Input
Dual Guns
f,F+2,2
m,h
14,20
-2c
KND
- Combo from 1st hit
- Can be delayed
- Same move as FC.df+2,2
Bringer of Justice
f,F+2,1+2
m,m
14,20
-13
KND
KND
- Grants STB on hit
- Can be delayed
- Combo from 1st NH
Ira
f,f,F+2
h
40
+7
KND
KND
i13~16
js3~
t44 31
- Grants STB on hit
+21w
- Chip damage when guarded
WS
SS
Others
Wall Jumping Attack
(back to wall).b,b,ub
m
21
+0c
KND
KND
i36
is8~13
- Air Status 5F
STB
Cross Arm Impact Burst
STB.f+1+2,1+2
m,m
8,16
-9
KND
KND
i16
- Combo from 1st hit
- Can be delayed
- Chip damage when guarded
Avaritia Burst
STB.b+4,3,2
m,h,m
10,14,38
-1
LNC
LNC
i17
js
- Combo from 2nd CH
- Chip damage when guarded
Throws
Punishment
1+3
th(h)
35
-2
+0d
i12~14
t39 r25
- Break: 1 or 2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Foot-sd. Face-up
Roche Limit
2+4
th(h)
35
-3
+0d
i12~14
t39 r25
- Break: 1 or 2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Reverse Pos. Head-sd. Face-up
Avalaunche Throw
Left throw
th(h)
40
-3
-3d
- Break: 1
- Opp. Position on break:
- Opp. Position on hit: Right-sd. Face-up
Prayer into the Void
Right throw
th(h)
40
-3
+0d
- Break: 2
- Opp. Position on break:
- Opp. Position on hit: Foot-sd. Face-up
Sudden Shadow
Back throw
th(h)
50
+0d
- Break: none
- Opp. Position on break: -
- Opp. Position on hit: Foot-sd. Face-down
Gula
uf+1+2
th(h)
40
-6
- Break: 1+2
- Opp. Position on break:
- Opp. Position on hit: Reverse Pos. Head-sd. Face-up
10 Hit Combo
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 10 | +0 | +6 | ||
1 | m | 13 | -11 | -5 | ||
3 | m | 6 | -27 | -16 | ||
1 | m | 10 | -17 | -11 | ||
4 | l | 5 | -21 | -10 | ||
3 | h | 7 | -26 | -15 | ||
2 | m | 10 | -21 | LNC | ||
4 | m | 15 | -26 | -15 | ||
3 | h | 10 | -34 | -15 | ||
2 | m | 20 | -27 | KND |