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|notes={{Plainlist| | |notes={{Plainlist| | ||
{{HeatBurst}} | {{HeatBurst}} | ||
* | *Partially uses remaining Heat Time | ||
* Cancel move with b,b | * Cancel move with b,b | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Paul-H | |id=Paul-H 2+3 | ||
|input=H | |input=H 2+3 | ||
|name=Demolition Ball | |name=Demolition Ball | ||
|startup=i18,21 | |startup=i18,21 | ||
Line 34: | Line 34: | ||
{{BB}} | {{BB}} | ||
*Transition to throw on first hit only | *Transition to throw on first hit only | ||
}} | }} | ||
}} | }} | ||
Line 237: | Line 190: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | {{BB}} | ||
* | * Whilst in heat it partially uses remaining Heat Time | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Paul-1+2 | |id=Paul-1+2 hold | ||
|input=1+2* | |input=1+2* | ||
|name=Half-Step Phoenix Smasher (Hold) | |name=Half-Step Phoenix Smasher (Hold) | ||
Line 251: | Line 204: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | {{BB}} | ||
* | * Whilst in heat it partially uses remaining Heat Time | ||
* Chip damage on block | * Chip damage on block | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Paul-1+2 | |id=Paul-1+2 max hold | ||
|input=1+2 | |input=1+2* | ||
|name=Half-Step Phoenix Smasher (Max Hold) | |name=Half-Step Phoenix Smasher (Max Hold) | ||
|startup=i71 | |startup=i71 | ||
Line 268: | Line 219: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | {{BB}} | ||
* | * Whilst in heat it partially uses remaining Heat Time | ||
* Transition to Cormorant Step with f | * Transition to Cormorant Step with f | ||
* Transition to Sway with b | * Transition to Sway with b | ||
Line 1,043: | Line 994: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* ย | * ย | ||
}} | |||
}} | |||
== Deep Dive == | |||
{{MoveDataHeader}} | |||
{{Move | |||
|id=Paul-qcf,df | |||
|input=qcf, df | |||
|name=Deep Dive | |||
|notes={{Plainlist| | |||
* Done during Cormorant Step | |||
}} | |||
}} | |||
{{Move | |||
|id=Paul-qcf,df | |||
|input=qcf, df2,1 | |||
|name=Quick Petal Strike | |||
|notes={{Plainlist| | |||
* Wall Stagger on block | |||
}} | |||
}} | |||
{{Move | |||
|id=Paul-qcf,df | |||
|input=qcf,df2,3 | |||
|name=Quick Lightning Breaker | |||
|notes={{Plainlist| | |||
* | |||
}} | |||
}} | |||
{{Move | |||
|id=Paul-qcf,df | |||
|input=qcf,df4 | |||
|name=Bigetsu | |||
|notes={{Plainlist| | |||
* High crush | |||
}} | |||
}} | |||
{{Move | |||
|id=Paul-qcf,df | |||
|input=qcf,df3+4 | |||
|name=Incomplete Somersault | |||
|notes={{Plainlist| | |||
* Deals self-recoverable damage | |||
}} | }} | ||
}} | }} |
Revision as of 02:07, 25 January 2024
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
2+3
m
12
+1
+2c
i16
pc8~
- Partially uses remaining Heat Time
- Cancel move with b,b
Demolition Ball
H 2+3
L,m,t
9,16,15
-12
+60a, +3a
i18,21
- Transition to throw on first hit only
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Big Bang Phoenix Smasher
df+1+2
m,t
55
-15
0d
i20
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Fire
3,2
m,h
14,17
-3
+7
+50a
i23
- Combo from first attack
- Transition to +4 + 14 Sway with b
- Move can be delayed
Half-Step Phoenix Smasher
1+2
m
30
-13
+20d (+10)
i28
- Whilst in heat it partially uses remaining Heat Time
Half-Step Phoenix Smasher (Hold)
1+2*
m
35
0
+20d (+10)
i55
- Whilst in heat it partially uses remaining Heat Time
- Chip damage on block
Half-Step Phoenix Smasher (Max Hold)
1+2*
!
40
+20d (+10)
i71
- Whilst in heat it partially uses remaining Heat Time
- Transition to Cormorant Step with f
- Transition to Sway with b
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phoenix Wings
df+3,4
m,m
14,17
-10
+6
i21~22
- Combo from first attack
- Move can be delayed
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch > Phoenix Smasher
d+1,2
M,m
16,26
-17
+20d (+10)
i29
- Combo from first CH
- Whilst in heat it partially uses remaining Heat Time
Hammer Punch > Phoenix Smasher Hold
d+1,2
M,m
16,26,39
+9
+20d (+10)
i43
- Chip damage on block
- Whilst in heat it partially uses remaining Heat Time
Demolition Man
d+4,2,1+2
L,m,m
9,23,13
-17
+3 (-6)
i26~27
- Combo from first CH
- Higher damage with perfect frame input (38 > 40)
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chain Breaker
db+1+2
M
21
-14
+30d (+22)
i20~21
pc
- Absorb an attack to power up and deal more chip damage on block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crushing Wind Hold
b+2,1
m,m,m
22,22,35
+8
+20d
i60~61
- Chip damage on block
- Whilst in heat it partially uses remaining Heat Time
Hassou Strike
b+1+2
h
28
-6
+21d (+16)
i24
pc
- Absorb an attack to power up and deal more damage on block
ub
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
uf
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shredder
uf+3,4
m,m
15,10
-13
+32a (+22)
i13~14
- Combo from first attack
- Can also be input with u+3,4 and/or ub+3,4
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Juggernaut
f,F+2,1
m,m
14,20
-12
+14d
i26
- Combo from first attack
- Can also be input with FC DF 2,1
- Move can be cancelled with B
Phoenix Bone Breaker
f,F+2,1 (perfect input)
h
24
-4
+37d (+11)
i15
- Chip damage on block
- Can also be input with FC DF 2,1 (perfect input)
Bulldozer
f,F+2,2
m,L
14,21
-19c
+27a
i36~38
- Can also be input with FC DF 2,2
- Cancel move with B and shift to -18 crouching state
Turbulent Hammer
f,f,F+2
m,t
21,34
-10
0d
i18~19
- Transition to throw on front hit only
Crouch Dash/Roll Dash
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deep Dive
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes