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== SS == | |||
{{Move | |||
|id=Paul-SS.1 | |||
|parent= | |||
|input=SS.1 | |||
|name=Turn Thruster | |||
|target=H | |||
|damage= | |||
|startup= | |||
|block=+8 | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | |||
}} | |||
{{Move | |||
|id=Paul-SS.3 | |||
|parent= | |||
|input=SS.3 | |||
|name=Pump In Pedal | |||
|target=L | |||
|damage=17 | |||
|startup=i19 | |||
|block=-12 | |||
|hit=+4 | |||
|ch=+12 | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
}} | }} | ||
}} | }} |
Revision as of 04:37, 25 January 2024
Movelist & frame data (Tekken 8) |
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Heat
Input
H.2+3
- Transition to throw on first hit only
H.1+2*
- Consumes Heat
- Chip damage on block
- Transition to Cormorant Step with f
- Transition to Sway with b
H.1+2**
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
Rage
Input
R.df+1+2
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
n
Input
3,2
- Combo from first attack
- Transition to +4 + 14 Sway with b
- Move can be delayed
1+2*
- Consumes Heat
- Chip damage on block
- Transition to Cormorant Step with f
- Transition to Sway with b
1+2**
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
f
Input
df
Input
df+3,4
- Combo from first attack
- Move can be delayed
d
Input
d+1,2
- Combo from first CH
- Whilst in heat it partially uses remaining Heat Time
d+1,2
- Chip damage on block
- Whilst in heat it partially uses remaining Heat Time
d+4,2,1+2
- Combo from first CH
- Higher damage with perfect frame input (38 > 40)
db
Input
db+1+2
- Absorb an attack to power up and deal more chip damage on block
b
Input
b+2,1
- Chip damage on block
- Consumes Heat
b+1+2
- Absorb an attack to power up and deal more damage on block
ub
Input
uf
Input
uf+3,4
- Combo from first attack
- Can also be input with u+3,4 and/or ub+3,4
Motion Input
Input
f,F+2,1
- Combo from first attack
- Can also be input with FC DF 2,1
- Move can be cancelled with B
f,F+2,1 (perfect input)
- Chip damage on block
- Can also be input with FC DF 2,1 (perfect input)
f,F+2,2
- Can also be input with FC DF 2,2
- Hold B and shift to -18 crouching state
f,f,F+2
- Transition to throw on front hit only
WS
Input
SS
CD
Input
qcf.2
- Has a clean hit effect
- Power up while Heat is active
qcf.3
- Has a clean hit effect
- Power up while Heat is active
qcf.1+2
- Hold b to cancel and shift to crouching state
Deep Dive
Input
,1
- Combo from first attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-qcf,df+2' not found. If you've added 'Paul-qcf,df+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from first attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-qcf,df+2' not found. If you've added 'Paul-qcf,df+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
qcf,df+3+4
- Deals self-recoverable damage
Sway
Input
,2
- Combo from first CH
Error querying parent: Move with id = 'Paul-qcb.3' not found. If you've added 'Paul-qcb.3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,1
- Combo from first CH
Error querying parent: Move with id = 'Paul-qcb.3,2' not found. If you've added 'Paul-qcb.3,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from first CH
Error querying parent: Move with id = 'Paul-qcb.3,2' not found. If you've added 'Paul-qcb.3,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.