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(→Throws) |
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|startup=i11 | |startup=i11 | ||
|target=t | |target=t | ||
|damage= | |damage=40 | ||
|hit= | |recv=BT | ||
|hit=+6d | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Throw break 1 | * Throw break 1 | ||
Line 1,584: | Line 1,585: | ||
|startup=i12 | |startup=i12 | ||
|target=t | |target=t | ||
|damage= | |damage=40 | ||
|hit= | |hit=+0d | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Throw break 1+2 | * Throw break 1+2 | ||
* {{Spike}} | |||
}} | }} | ||
}} | }} | ||
Line 1,596: | Line 1,598: | ||
|startup=i12 | |startup=i12 | ||
|target=t | |target=t | ||
|damage= | |damage=38 | ||
|hit= | |hit=+20d | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} |
Revision as of 15:10, 25 January 2024
Movelist & frame data (Tekken 8) |
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Heat
Input
H.2+3
- Transition to throw on 1st hit only
H.1+2*
- Consumes Heat
- Chip damage
- Transition to Cormorant Step with f
- Transition to Sway with b
H.1+2**
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
Rage
Input
R.df+1+2
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
n
Input
3,2
- Combo from 1st attack
- Transition to +4 + 14 Sway with b
- Move can be delayed
1+2*
- Consumes Heat
- Chip damage
- Transition to Cormorant Step with f
- Transition to Sway with b
1+2**
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
f
Input
df
Input
df+3,4
- Combo from 1st attack
- Move can be delayed
d
Input
d+1,2
- Chip damage
- Consumes Heat
d+4,2,1+2
- Combo from 1st CH
- Higher damage with perfect frame input (38 > 40)
db
Input
db+1+2
- Absorb an attack to power up and deal more chip damage
b
Input
b+2,1
- Chip damage
- Consumes Heat
b+1+2
- Absorb an attack to power up and deal more damage on block
u
Input
uf+3,4
- Combo from 1st attack
- Alternate input u+3,4 and/or ub+3,4
Motion Input
Input
f,F+2,1
- Combo from 1st attack
- Alternate input FC.df+2,1
- Cancel with B
f,F+2:1
- Chip damage
- Combo from 1st hit
- Alternate input FC.df+2:1
f,F+2,2
- Alternate input FC.df+2,2
- Cancel to -18 FC with B
f,f,F+2
- Transition to throw on front hit only
- Alternate input wr2
WS
Input
ws1,2
- Can hold b to transition to Sway
- Combo from 1st CH
- Move can be delayed
FC
Input
FC.D,U+4
- Deals recoverable damage to self
Others
Input
CD
Input
CD.2
- Has a clean hit effect
- Power up while Heat is active
CD.3
- Has a clean hit effect
- Power up while Heat is active
DPD (Deep Dive)
Input
,1
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DPD.3+4
- Deals recoverable damage to self
Sway
Input
,2
- Combo from 1st CH
Error querying parent: Move with id = 'Paul-Sway.3' not found. If you've added 'Paul-Sway.3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,1
- Combo from 1st CH
Error querying parent: Move with id = 'Paul-Sway.3,2' not found. If you've added 'Paul-Sway.3,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from 1st CH
Error querying parent: Move with id = 'Paul-Sway.3,2' not found. If you've added 'Paul-Sway.3,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
Throws
Input
df+1+3:2
- Throw break 1
- Consumes Heat
FC.1+2,2,1,2,1
- Throw break 1 or 2
- Alternate input 1,2,1,2
FC.1+2,2,d+1,1,1+2
- Throw break 1
- Transition to Arm Breaker with 1+2 after third hit