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{{MoveDataHeader}} | |||
{{Move | {{Move | ||
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== n == | == n == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{MoveData | {{MoveData | ||
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== f == | == f == | ||
{{MoveDataHeader}} | |||
== df == | == df == | ||
{{MoveDataHeader}} | |||
== d == | == d == | ||
{{MoveDataHeader}} | |||
== db == | == db == | ||
{{MoveDataHeader}} | |||
== b == | == b == | ||
{{MoveDataHeader}} | |||
== u == | == u == | ||
<!-- includes ub, u and uf moves --> | {{MoveDataHeader}}<!-- includes ub, u and uf moves --> | ||
== Motion Input == | == Motion Input == | ||
{{MoveDataHeader}} | |||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | |||
== WS == | == WS == | ||
{{MoveDataHeader}} | |||
== STA (''Stance'') == | == STA (''Stance'') == | ||
{{MoveDataHeader}} | |||
== ANO (''Another Stance'') == | == ANO (''Another Stance'') == | ||
{{MoveDataHeader}} | |||
== Others == | == Others == | ||
<!-- includes Rage Art, BT, SS, FC if those sections don't have many moves --> | {{MoveDataHeader}}<!-- includes Rage Art, BT, SS, FC if those sections don't have many moves --> | ||
== Throws == | == Throws == | ||
{{MoveDataHeader}} | |||
== 10 Strings == | == 10 Strings == | ||
{| class="wikitable" style="text-align: center" | |||
|- | |||
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1 | |||
|- | |||
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo | |||
|- | |||
| 2 || h || 6 || i12 || || +7 || | |||
|- | |||
|} | |||
== External Links == | == External Links == | ||
* [http://geppopotamus.info/game/tekken7fr/{{<includeonly>subst:</includeonly>#invoke:String|lc|{{{1|Fighter}}}}}/data_en.htm {{{1|Fighter}}} movelist on geppopotamus.info] | * [http://geppopotamus.info/game/tekken7fr/{{<includeonly>subst:</includeonly>#invoke:String|lc|{{{1|Fighter}}}}}/data_en.htm {{{1|Fighter}}} movelist on geppopotamus.info] | ||
* [http://rbnorway.org/{{<includeonly>subst:</includeonly>#invoke:String|lc|{{{1|Fighter}}}}}-t7-frames/ {{{1|Fighter}}} movelist on rbnorway.org] | * [http://rbnorway.org/{{<includeonly>subst:</includeonly>#invoke:String|lc|{{{1|Fighter}}}}}-t7-frames/ {{{1|Fighter}}} movelist on rbnorway.org] |
Revision as of 00:02, 31 January 2024
Fighter |
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Movelist & frame data (Tekken 8) |
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Heat
All moves do chip damage on block
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A Heat Dash can be used when a Heat Engager hits or is blocked
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InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
STA (Stance)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
ANO (Another Stance)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
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2 | h | 6 | i12 | +7 |