Devil Jin: Difference between revisions

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{{KeyTechs|
{{KeyTechs|
{{KeyTech|Mashing|importance=5|value=5|dexterity=1|rhythm=2}}
{{KeyTech|[[Wave dash]]
{{KeyTech|Blocking|importance=0|value=0|dexterity=5|rhythm=5}}
|importance=5|dexterity=4|rhythm=2|value=0}}
{{KeyTech|[[EWGF]] in neutral
|importance=4|dexterity=5|rhythm=1|value=5}}
{{KeyTech|iWS from [[crouch dash]]
|importance=3|dexterity=2|rhythm=4|value=4}}
{{KeyTech|-15 [[EWGF]] block punish
|importance=4|dexterity=4|rhythm=4|value=5}}
}}
}}


== External links ==
== External links ==

Revision as of 10:22, 14 February 2024

Devil Jin
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch i14 - f, n, d, d/f#2 (hard)

i15 - d+3+4 (standing)

CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check {{{midCheck}}}
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #T8_DevilJin

This page is for Tekken 8. For Tekken 7, see Devil Jin (Tekken 7).

Devil Jin is...

Strengths
  • Insane space control with EWGF and Heat
  • Great mobility with wavedash
  • Powerful mixups
  • Strong punishment
  • High damage output
Weaknesses
  • Generics are a bit on the poor side
importance
★★★★★
value
☆☆☆☆☆
dexterity
★★★★☆
rhythm
★★☆☆☆
EWGF in neutral
importance
★★★★☆
value
★★★★★
dexterity
★★★★★
rhythm
★☆☆☆☆
iWS from crouch dash
importance
★★★☆☆
value
★★★★☆
dexterity
★★☆☆☆
rhythm
★★★★☆
-15 EWGF block punish
importance
★★★★☆
value
★★★★★
dexterity
★★★★☆
rhythm
★★★★☆


External links