Jin (Tekken 7): Difference between revisions

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{{Infobox fighter
{{Infobox fighter
|name=Jin
|name=Jin
|tech={{Plainlist|
* [[Wave dash]]
* i14 [[Electric Wind God Fist|Electric Wind Hook Fist]]
* ZEN cancels
* Wave dash into [[iWS]]}}
|launch={{Plainlist|
|launch={{Plainlist|
* i14 – f,n,d,df+2 ''(standing, not bufferable)''
* i15 – d+3+4 ''(standing)''
* i15 – d+3+4 / u/f+4 ''(standing, bufferable)''
* i14 – ws2 ''(crouching)''
* i14 – ws2 ''(crouching)''}}
* i11(~14) – f,n,d,df#2 ''(hard)''}}
|splat={{Plainlist|
|splat={{Plainlist|
* i10 – 2,4 ''(standing, high)''
* i10 – 2,4 ''(standing)''
* i12 – 1+2 ''(standing, mid)''
* i16 – ws3 ''(crouching)''}}
* i14 – ws2 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i13 – 4 ''(high)''
* i13 – 4 ''(high)''
* i15 – d/f+2 ''(mid)''}}
* i15 – df+2 ''(mid)''}}
|parry=b+1+3 ''(highs or mids, also parries elbows, knees, WR moves and Rage Arts)''
|parry=b+1+3 ''(all highs and mids)''
|remappedGenerics=d+1 → d/b+1
|sabaki=df+1+2
|missingGenerics=d+4 ''(only accessible from crouching)''
|remappedGenerics=d+1 → db+1
|missingGenerics=d+4
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* d/f+1 ''(standing)''
* df+1 ''(standing)''
* ws4 ''(crouching)''}}
* ws4 ''(crouching)''}}
|hopkick=u/f+4
|hopkick=uf+4
|statureKick=d/b+4
|statureKick=db+4
|powerLow=f,n,d,df+4
|powerLow=f,n,d,df+4
|snakeEdge=CDS 4 or ZEN 4
|snakeEdge=ZEN.4
|lore=[[fandom:Jin Kazama|Jin Kazama]]
|lore=[[fandom:Jin Kazama|Jin Kazama]]
|activePlayers={{Plainlist|
|activePlayers={{Plainlist|
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|discord=[https://discord.com/YjbC7Xa]
|discord=[https://discord.com/YjbC7Xa]
}}
}}
{{Archetype|Jin}}
'''Jin''' is one of the most well-rounded and versatile characters on the roster, having an answer for every situation. His key strengths are controlling the neutral game with long-ranged safe mid pokes, possessing strong block and whiff punishers, and having excellent combos in terms of both damage and wall carry. In addition to all this, he also has an above-average counter-hit/frametrap-pressure game, making him a solid character in the current meta.
'''Jin''' is one of the most well-rounded and versatile characters on the roster, having an answer for every situation. His key strengths are controlling the neutral game with long-ranged safe mid pokes, possessing strong block and whiff punishers, and having excellent combos in terms of both damage and wall carry. In addition to all this, he also has an above-average counter-hit/frametrap-pressure game, making him a solid character in the current meta.


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While he can be played effectively at any level - Jin has an above-average execution barrier, owing to techniques like electrics, wavedashing, and certain combo conversions, such as counter hit f+4 without stance requiring quite a lot of practice. There are much easier alternatives to all of these, but their reward is either mediocre or average at best. Combining these factors makes for a character that is difficult to master, but rewarding and threatening all at once.
While he can be played effectively at any level - Jin has an above-average execution barrier, owing to techniques like electrics, wavedashing, and certain combo conversions, such as counter hit f+4 without stance requiring quite a lot of practice. There are much easier alternatives to all of these, but their reward is either mediocre or average at best. Combining these factors makes for a character that is difficult to master, but rewarding and threatening all at once.
{{BlueRed
|blue=
* Nice hoodie
|red=
* Hoodie can get knocked off
}}
{{KeyTechs|
{{KeyTech|iWS from crouch dash
|importance=5|dexterity=2|rhythm=0|value=0}}
{{KeyTech|ZEN cancel
|importance=5|dexterity=1|rhythm=3|value=0}}
{{KeyTech|[[EWHF]] in neutral
|importance=5|dexterity=3|rhythm=1|value=5}}
{{KeyTech|[[Wave dash]]
|importance=4|dexterity=4|rhythm=2}}
{{KeyTech|cc 2,4 block punish
|importance=3|dexterity=0|rhythm=4|value=3}}
{{KeyTech|-14 EWHF block punish
|importance=0|dexterity=5|rhythm=5|value=5}}
}}


==External Links==
==External Links==
*[https://discord.gg/yMcYG4G Jin Discord Server]
*[https://discord.gg/yMcYG4G Jin Discord Server]
*[https://www.youtube.com/watch?v=dkiHLFfd6DM Jin School Neutral and Rhythm by Eddy Wang]
*[https://www.youtube.com/watch?v=dkiHLFfd6DM Jin School Neutral and Rhythm by Eddy Wang]

Revision as of 13:09, 13 March 2022

Jin
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch
  • i15 – d+3+4 (standing)
  • i14 – ws2 (crouching)
  • i11(~14) – f,n,d,df#2 (hard)
CH launch
  • i13 – 4 (high)
  • i15 – df+2 (mid)
Wall splat
  • i10 – 2,4 (standing)
  • i16 – ws3 (crouching)
Archetypal moves
Parry b+1+3 (all highs and mids)
Sabaki df+1+2
Mid check
  • df+1 (standing)
  • ws4 (crouching)
Hopkick uf+4
Stature kick db+4
Power low f,n,d,df+4
Snake edge ZEN.4
Generic moves
Remapped d+1 → db+1
Missing d+4
External links
Lore Jin Kazama
Twitter #{{{twitter}}}
Discord [1]

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Jin is one of the most well-rounded and versatile characters on the roster, having an answer for every situation. His key strengths are controlling the neutral game with long-ranged safe mid pokes, possessing strong block and whiff punishers, and having excellent combos in terms of both damage and wall carry. In addition to all this, he also has an above-average counter-hit/frametrap-pressure game, making him a solid character in the current meta.

The flexibility of Jin's moveset allows a player to adopt various playstyles. While he can be played very effectively at mid range, he can also poke decently well up close (though his punch moves are stubbier than his kick moves), and for high-risk high-reward he also has the ability to go for a crouch dash mix up.

While he can be played effectively at any level - Jin has an above-average execution barrier, owing to techniques like electrics, wavedashing, and certain combo conversions, such as counter hit f+4 without stance requiring quite a lot of practice. There are much easier alternatives to all of these, but their reward is either mediocre or average at best. Combining these factors makes for a character that is difficult to master, but rewarding and threatening all at once.

Strengths
  • Nice hoodie
Weaknesses
  • Hoodie can get knocked off
iWS from crouch dash
importance
★★★★★
value
☆☆☆☆☆
dexterity
★★☆☆☆
rhythm
☆☆☆☆☆
ZEN cancel
importance
★★★★★
value
☆☆☆☆☆
dexterity
★☆☆☆☆
rhythm
★★★☆☆
EWHF in neutral
importance
★★★★★
value
★★★★★
dexterity
★★★☆☆
rhythm
★☆☆☆☆
importance
★★★★☆
value
☆☆☆☆☆
dexterity
★★★★☆
rhythm
★★☆☆☆
cc 2,4 block punish
importance
★★★☆☆
value
★★★☆☆
dexterity
☆☆☆☆☆
rhythm
★★★★☆
-14 EWHF block punish
importance
☆☆☆☆☆
value
★★★★★
dexterity
★★★★★
rhythm
★★★★★

External Links