RogerDodger (talk | contribs) (Renaming Template:Navbox fighter to Template:Navbox fighters) Tag: Script |
No edit summary |
||
Line 5: | Line 5: | ||
}} | }} | ||
Anna is an extremely aggressive, high-risk high-reward character. Whether it's a magic 4 | Anna is an extremely aggressive, high-risk high-reward character. Whether it's a magic-4 counter hit, plus-frame bullying, or one of the scariest 50/50s in Tekken, her tactics are explosive, and she can run away with the round at any moment. | ||
While her block punishment is relatively weak, her unique Chaos Judgement stance can automatically launch the opponent for trying to pressure her with lows. Anna thrives off hard reads and bold play but can struggle with tracking. | While her block punishment is relatively weak, her unique Chaos Judgement stance can automatically launch the opponent for trying to pressure her with lows as well as reverse throws. Anna thrives off hard reads and bold play but can struggle with tracking. | ||
Notable moves are | Notable moves are qcf1 (a plus-frame, high, CH launcher from neutral), her launching FC mixup and her SS 3 (a plus-frame, ground-hitting mid to pile on the pressure). | ||
Her qcf+4 is on the slower side, but is a high crushing | Her qcf+4 is on the slower side, but is a high-crushing, difficult-to-block-punish mid that has good tracking both ways. | ||
{{Navbox fighters}} | {{Navbox fighters}} |
Revision as of 07:00, 19 February 2022
Anna (Tekken 7) |
---|
Anna | |
---|---|
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Anna is an extremely aggressive, high-risk high-reward character. Whether it's a magic-4 counter hit, plus-frame bullying, or one of the scariest 50/50s in Tekken, her tactics are explosive, and she can run away with the round at any moment.
While her block punishment is relatively weak, her unique Chaos Judgement stance can automatically launch the opponent for trying to pressure her with lows as well as reverse throws. Anna thrives off hard reads and bold play but can struggle with tracking.
Notable moves are qcf1 (a plus-frame, high, CH launcher from neutral), her launching FC mixup and her SS 3 (a plus-frame, ground-hitting mid to pile on the pressure).
Her qcf+4 is on the slower side, but is a high-crushing, difficult-to-block-punish mid that has good tracking both ways.
Characters (Tekken 8) |
---|