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{{KeyTechs| | {{KeyTechs| | ||
{{KeyTech|Spamming df+3+4 | {{KeyTech|Spamming df+3+4 & 2,2 | ||
|importance=5|dexterity=0|rhythm=0|value=5}} | |importance=5|dexterity=0|rhythm=0|value=5}} | ||
{{KeyTech|f,d,df+2 -14 block punish | {{KeyTech|f,d,df+2 -14 block punish |
Revision as of 03:43, 14 March 2022
Kunimitsu (Tekken 7) |
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Kunimitsu | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances |
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Fastest | |
Launch |
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CH launch | i12(~22) โ SET.3 |
Wall splat |
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Archetypal moves | |
Parry | b+1+3 or BT.3+4 (high/mid punches/kicks) |
Sabaki | b+1+2 (high/mid punches/kicks) |
Mid check |
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Hopkick |
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Power low | FC.df+3 |
Clef cannon | 1,2,4 |
Generic moves | |
Remapped | (none) |
Missing |
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External links | |
Lore | Kunimitsu II |
#{{{twitter}}} |
Kunimitsu is a much-loathed pest due to her extreme evasiveness. Her powerful defense is somewhat balanced by having weak standing lows, but she still has strong mixups from crouch and back turned, so even once someone can deal with her cheese they're still facing a fundamentally strong character.
Her df+3+4 is a monster of a mid, being able to both evade highs and crush lows, and being very favorable on block. Her 2,2 series is unparalleled in its ability to choke out opponents, being both unparriable and almost impossible to whiff punish.
Her 2,2 and 1,1 are both high mid pokes that effectively can't be challenged on block due to their wide array of extensionsโmost notably the Katon transitions. After these transitions, KAT.3 makes almost everything whiff for an easy hit confirm to KAT.3,2 launch. So she can spam these moves a lot, locking the opponent out of doing anything at very low risk.
- Exceptional backdash
- Easy space control with f+3 and 2,2
- Full-screen punisher (qcf+1)
- Weak standing lows
- You will be called a weeb
- Nobody will respect you
Characters (Tekken 8) |
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