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{{Archetype|Kunimitsu}} | {{Archetype|Kunimitsu}} | ||
'''Kunimitsu''' is | '''Kunimitsu''' is infamous due to her extreme evasiveness. Her powerful defense is somewhat balanced by having weak standing lows, but she still has strong [[mixup]]s from [[crouch]] and [[back turned]], so even once someone can deal with her [[cheese]] they're still facing a fundamentally strong character. | ||
Her df+3+4 is a monster of a mid, being able to both evade highs and [[crush]] lows, and being arguably favorable on block. Her 2,2 series is unparalleled in its ability to choke out opponents, being both unparriable and almost impossible to whiff punish. | Her df+3+4 is a monster of a mid, being able to both evade highs and [[crush]] lows, and being arguably favorable on block. Her 2,2 series is unparalleled in its ability to choke out opponents, being both unparriable and almost impossible to whiff punish. | ||
Her 2,2 and 1,1 are both high mid pokes that effectively can't be challenged on block due to their wide array of extensionsโmost notably the Katon transitions. After these transitions, KAT.3 makes almost everything whiff for an easy [[hit confirm]] to KAT.3,2 launch | Her 2,2 and 1,1 are both high mid pokes that effectively can't be challenged on block due to their wide array of extensionsโmost notably the Katon transitions. After these transitions, KAT.3 makes almost everything whiff for an easy [[hit confirm]] to KAT.3,2 launch. ย | ||
{{BlueRed | {{BlueRed | ||
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* Easy space control with f+3 and 2,2 | * Easy space control with f+3 and 2,2 | ||
* Full-screen punisher (qcf+1) | * Full-screen punisher (qcf+1) | ||
* Unseeable 50/50 from Full Crouch that's difficult to backdash | |||
* Numerous lows are unable to be low parried | |||
* Good wall carry | |||
* Smallest [[body size]] in the game | * Smallest [[body size]] in the game | ||
|red= | |red= | ||
* Weak standing lows | * Weak standing lows | ||
* | * Combo axis very rigid, anything off-axis can result in a drop | ||
* | * df2 does not launch crouchers except on CH | ||
* Parries can be reacted to against knowledgeable opponents. | |||
* Parries follow reversal rules, cannot parry elbows/knees/shoulders | |||
}} | }} | ||
Revision as of 20:27, 28 June 2022
Kunimitsu (Tekken 7) |
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Kunimitsu | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances |
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Fastest | |
Launch |
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CH launch | i12(~22) โ SET.3 |
Wall splat |
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Archetypal moves | |
Parry | b+1+3 or BT.3+4 (high/mid punches/kicks) |
Sabaki | b+1+2 (high/mid punches/kicks) |
Mid check |
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Hopkick |
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Power low | FC.df+3 |
Clef cannon | 1,2,4 |
Generic moves | |
Remapped | (none) |
Missing |
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External links | |
Lore | Kunimitsu II |
#{{{twitter}}} |
Kunimitsu is infamous due to her extreme evasiveness. Her powerful defense is somewhat balanced by having weak standing lows, but she still has strong mixups from crouch and back turned, so even once someone can deal with her cheese they're still facing a fundamentally strong character.
Her df+3+4 is a monster of a mid, being able to both evade highs and crush lows, and being arguably favorable on block. Her 2,2 series is unparalleled in its ability to choke out opponents, being both unparriable and almost impossible to whiff punish.
Her 2,2 and 1,1 are both high mid pokes that effectively can't be challenged on block due to their wide array of extensionsโmost notably the Katon transitions. After these transitions, KAT.3 makes almost everything whiff for an easy hit confirm to KAT.3,2 launch.
- Weak standing lows
- Combo axis very rigid, anything off-axis can result in a drop
- df2 does not launch crouchers except on CH
- Parries can be reacted to against knowledgeable opponents.
- Parries follow reversal rules, cannot parry elbows/knees/shoulders
Characters (Tekken 8) |
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