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|block=-12 | |block=-12 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | |||
* Combo from 2nd CH | * Combo from 2nd CH | ||
* Move can be delayed | * Move can be delayed | ||
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|block=-12 | |block=-12 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | |||
* Combo from 1st CH | * Combo from 1st CH | ||
* Move can be delayed}} | * Move can be delayed}} | ||
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|block=-19 | |block=-19 | ||
|notes{{Plainlist| | |notes{{Plainlist| | ||
{{BB}} | |||
* Combo from 1st CH | * Combo from 1st CH | ||
* Move can be delayed}} | * Move can be delayed}} | ||
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|block=-10 | |block=-10 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{Spike}} | |||
* Combo from 1st hit | * Combo from 1st hit | ||
}} | }} | ||
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|hit=+14a (+4) | |hit=+14a (+4) | ||
|block=-6 | |block=-6 | ||
|notes={{Plainlist| | |||
{{BB}} | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
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|block=-4 | |block=-4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | |||
* Combo from 1st hit | * Combo from 1st hit | ||
* Move can be delayed | * Move can be delayed | ||
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|hit=+22d | |hit=+22d | ||
|block=-7 | |block=-7 | ||
|notes={{PLainlist| | |||
{{Homing}} | |||
}} | |||
}} | }} | ||
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|block=-10 | |block=-10 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | |||
* Combo from 1st CH | * Combo from 1st CH | ||
}} | }} | ||
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|block=-2 | |block=-2 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{BB}} | |||
* Combo from 1st hit | * Combo from 1st hit | ||
* Move can be delayed | * Move can be delayed | ||
Line 736: | Line 749: | ||
|block=-8 | |block=-8 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
{{Spike}} | |||
* Combo from 1st CH | * Combo from 1st CH | ||
}} | }} | ||
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|block=-19 | |block=-19 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* {{HeatEngager}} | * {{HeatEngager}} | ||
}} | }} | ||
Line 1,035: | Line 1,050: | ||
|block=-6 | |block=-6 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* {{Tornado}} | * {{Tornado}} | ||
* Combo from 1st hit | * Combo from 1st hit |
Revision as of 13:44, 18 January 2024
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Yinglong Mountain Crusher
H.2+3
m,m
22,26
+12
+30d (-6)
i21,24
- Chip damage on block
- Transitions to STC on block
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enlighted Yellow Dragon Palm
df+1+2
m
55
15~14
0d
i20
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
San Liang Heng
2,4,1
h,m,m
8,15,25
-12
+24d (+14)
,i24
- Combo from 2nd CH
- Move can be delayed
- Cancel to -13 -2 BT with B
Peacock Sweep
3,3,4
m,h,l
15,10,23
-12
+17d
i25~26
- Combo from 2nd CH
- Move can be delayed
- Cancel to -13 -2 BT with B
Peacock Strike
3,1+2
m,m
15,30
-12
+22d (+17)
i28~29
- Combo from 1st CH
- Move can be delayed
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
God Fist
,2
,m
,21
-6
+14a (+4)
i13~14
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Pau Lau Stinger
df+4,2,1+2
m,m,m
13,13,21
-19
+31a (+16)
i34~35
- Move can be delayed
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mad Windmill
d+1+2,1
m,m
15,20
-12
+18a (+11)
i22~23
- Combo from 1st CH
- Move can be delayed
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spinning Neck Strike
db+1,4
m,h
15,23
-2
+24a (+15)
i24~25
- Combo from 1st hit
- Move can be delayed
Dragon Slayer
db+1+2,2
m,l
13,10
-12
-1
i29~30
- Combo from 1st CH
- Move can be delayed
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ub
u
uf
Assassin's Bow
uf+3+4,3
m,h,h,h
10,10,7,11
-6
+70a (+54)
,i17~18
- Combo from 1st hit
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes