RogerDodger (talk | contribs) (→df) |
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|block= | |block= | ||
|hit= | |hit= | ||
|ch= | |ch=|id=Kazuya-f,n,d,df+4,4 | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
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|name=Illusive Demon | |name=Illusive Demon | ||
|target=,h | |target=,h | ||
|damage= | |damage=,25 | ||
|startup= | |startup= | ||
|block= | |block= |
Revision as of 17:07, 20 January 2024
Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demonic Catastrophe
R.df+1+2
m,th
10,45
- Erases opponent's recoverable health on hit
- Alternate input: R2
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
KND
KND
- Combo from 1st hit
- Can be delayed 11F
Back Fist Combo
1,2,2
h,h,h
5,8,12
-12
+4
- Combo from 1st hit
- Combo can be delayed 12F from 1st hit
Twin Fang Stature Smash
1,2,4
h,h,l
5,8,18
-14
-3
+0c
- Combo from 2nd CH
- Can be delayed 7F
Twin Fang Double Kick
1,2,4,3
h,h,l,m
5,8,18,25
-2
KND
KND*
- Combo from 3rd CH
- Can be delayed
Agony Spear
3,1,4
h,h,m
12,10,17
-6
+8
KND
- Combo from 2nd CH
- Can be delayed 14F
- Combo can be delayed 6F from CH
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Thrust
f+2
m
23
-12
KND
KND
i20
ps8~
- absorb an attack to power up
- - Add chip damage when guarded
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slaughter Hook > Heat Dash
H.df+1,2,F
m,h
11,20
i15
- Chip damage when guarded
- Shift to Devil Form on Heat Activation
Impaling Knee Twin Thrust (2)
df+3,2
m,m
13,15
-11
+5
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
Impaling Knee Twin Thrust
df+3,2,1
m,m,m
13,15,21
-18
KND
+24
- Combo from 2nd CH
- Can be delayed 16F
Tsunami Kick
df+4,4
m,m
10,16
-15
-4c
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 11F from hit
Kyogeki Goutsuiken
df+3+4,1,2
m,h,m,sm,sm
7,9,15,14,25
- Chip damage when guarded
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Goutsuiken > Heat Dash
H.db+1,2,F
m,mm
7,8,15
i13
- Chip damage when guarded
- Shift to Devil Form on Heat Activation
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sokushitsu Goda
b+1,2
h,m
10,20
-14
KND
KND
- Combo from 1st hit
- Can be delayed 14F
- Combo can be delayed 10F from hit
Rampaging Demon (2)
b+2,4
m,h
12,12
-3
+8
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 5F from hit
Kumo Kiri > Heat Dash
H.b+1+2,F
m
21
i22
- Chip damage when guarded
- Shift to Devil Form on Heat Activation
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Inferno
ub+1+2
h
32
KND
KND
KND
i41
- Chip damage when guarded
- Jack-8 or Alisa can recovery 20 by input 1+2
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Fist > Heat Dash
H.f,F+2,F
m
20
i16
- Chip damage when guarded
- Shift to Devil Form on Heat Activation
FC
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
BT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wall Jumping Attack
(back to wall).b,b,ub
m
25
-1
KND
KND
i29
is8~13
- Air Status 5F
Mist Step
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Step to Wind God Step
f,n,DF
sp
- Cannot be buffered
- Connect to Wind God Step
- Cost: 2F
Wind God Step
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Fist
f,n,d,df+2
h
20
-10
LNC
LNC
i11
t40 29
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Electric Wind God Fist
f,n,d,df:2
h
23
+5
LNC
LNC
i11
t36 25
- Chip damage when guarded
- Total 36F on block or hit
Spinning Demon (1)
f,n,d,df+4
l
15
-23
-3c
KND
i16
- Disable 2nd from 1st block
- 2nd input force to down
Devil Form (DVK)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devil Break
DVK.1,1,2,F
h,h,m,th
5,6,12,8
Th
i10
- Partially uses remaining Heat time
Devil Blaster
DVK.3+4
ub(m)
30
KND
KND
KND
i64
js25~
- Partially uses remaining Heat time
Roar of the Devil
DVK.1+4
m
27
KND
i22
pc
- Partially uses remaining Heat time
- absorb an attack to power up
Devil Impact to Wind God Step
DVK.db+3+4,DF
l,sp
0,0
- Partially uses remaining Heat time
Inferno
DVK.ub+1+2
ub(h)
40
KND
KND
KND
i41
- Partially uses remaining Heat time
- Jack-8 or Alisa can recovery 20 by input 1+2
Damnation
DVK.f,n,d,df+1
m,th
23,15
Th
i20
- Partially uses remaining Heat time
- On hit, does not shift to throw with n
Abyss Damnation
DVK.f,n,d,df+4,1,1
l,m,m,th
15,23,16,15
Th
i16
- Partially uses remaining Heat time
Spinning Demon to Left Hook > Thunder God Fist
DVK.f,n,d,df+4,1,1,B
l,m,m,th,sp
15,23,16,15,0
-17
LNC
LNC
i16
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stonehead
uf+1+2
t
35
+0
+26d (+8)
i12
- Alternate input f,F+1+2
- Throw break 1+2
- Side switch on break
- 15 additional damage on wall hit
10 Hit Combo
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f,f,n,2 | h | 10 | -10 | +1 | ||
1 | h | 8 | -10 | +1 | ||
2 | h | 6 | -10 | +1 | ||
2 | m | 7 | -24 | -13 | ||
3 | h | 6 | -25 | +5 | ||
4 | m | 11 | -19 | -19c | ||
4 | l | 5 | -25 | -14 | ||
3 | l | 5 | -25 | -14 | ||
2 | m | 25 | -19 | KND | ||
1 | ub(m) | 30 | -LNC | LNC |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
f,f,n,2 | h | 10 | -10 | +1 | ||
1 | h | 8 | -10 | +1 | ||
4 | m | 7 | -16 | -5 | ||
4 | m | 10 | -15 | -14c | ||
2 | sm | 5 | -10 | +1 | ||
4 | m | 7 | -16 | -5 | ||
3 | l | 5 | -25 | -14 | ||
2 | m | 25 | -19 | -KND | ||
1 | ub(m) | 30 | LNC | LNC |