Paul movelist: Difference between revisions

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Line 431: Line 431:
{{Move
{{Move
|id=Paul-d+1,2*  
|id=Paul-d+1,2*  
|parent=Paul-d+1,2
|input=d+1,2*
|input=+*
|name=Hammer Punch > Phoenix Smasher Hold
|name=Hammer Punch > Phoenix Smasher Hold
|startup=i43
|startup=i43

Revision as of 23:13, 24 January 2024

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc8~
Heat Burst
  • Partially uses remaining Heat Time
  • Cancel move with b,b
Demolition Ball

H 2+3

L,​m,​t
9,​16,​15
-12
+60a, +3a
i18,21
Heat Smash
Balcony Break
  • Transition to throw on first hit only

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Big Bang Phoenix Smasher

df+1+2

m,​t
55
-15
0d
i20
  • Rage Art
  • Erases opponent's recoverable health on hit
  • Damage increases with lower health

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
10
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​12
-3
+8
i10
  • Jail from first attack
Reverse PDK Combo

1,4

h,​L
5,​8
-11c
+1c
i23
  • CH from first attack
Right Jab

2

h
10
0
+6
i10
PK Combo

2,3

h,​h
10,​21
-9
+22d (+13)
+51a
i22
Balcony Break
  • CH from first attack
PDK Combo

2,d+3

h,​L
10,​11
-12c
-1c
i22
  • CH from first attack

3

m
14
-7
+4
i15~16
Piston Fire

3,2

m,​h
14,​17
-3
+7
+50a
i23
  • Combo from first attack
  • Transition to +4 + 14 Sway with b
Half-Step Phoenix Smasher

1+2

m
30
-13
+20d (+10)
i28
Balcony Break
  • Whilst in heat it partially uses remaining Heat Time
Half-Step Phoenix Smasher (Hold)

1+2*

m
35
0
+20d (+10)
i55
Balcony Break
  • Whilst in heat it partially uses remaining Heat Time
  • Chip damage on block
Half-Step Phoenix Smasher (Max Hold)

1+2*

!
40
+20d (+10)
i71
Balcony Break
  • Whilst in heat it partially uses remaining Heat Time
  • Transition to Cormorant Step with f
  • Transition to Sway with b

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes


Phoenix Hook, Tiger Claw

f+2

h
40
-5
+6
i14
Heat Engager
  • Transition to throw on hit

f+3

h
11
-9
+2
i16~17
Homing
Lion's Tempest

f+3,1

h,​m
11,​21
-10
+12d (+3)
i17
Balcony Break
Homing
  • Combo from first attack
Stone Lion

f+4

m
21
-8
+17
i22
Heat Engager
Homing
Hammer of the Gods

f+1+2

M
22
+3c
+8
+20d
i20~21
Balcony Break
(CH only)
Shoulder Tackle

f+1+4

m
25
-14
+41d (-17)
i21~23
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
-2
+4
i14
  • Transition to +3 +4 Sway with b

df+1,1

m,​h
11,​9
-5
+5
i20~21
  • Combo from first attack
  • Move can be delayed
Lion's Roar

df+1,​1,2

m,​h,​m
11,​9,​22
-9
+32d (+24)
i22~23
Balcony Break
  • Combo from second CH
Kurenai

df+2

m
13
-8
+33a (+23)
i15~16

df+3

m
14
-9
+2
i16
Phoenix Wings

df+3,4

m,​m
14,​17
-10
+6
i21~22
  • Combo from first attack
  • Move can be delayed
Tiger Claw

df+4

m
17
-2
+8
i17~18
Knee

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

M
16
-9
+2
i14~15
Spike
  • Enter crouch with D
Hammer Punch > Phoenix Smasher

d+1,2

M,​m
16
-17
+20d (+10)
i29
Balcony Break
  • Combo from first CH
  • Whilst in heat it partially uses remaining Heat Time
Hammer Punch > Phoenix Smasher Hold

d+1,2*

+9
+20d (+10)
i43
Balcony Break
  • Chip damage on block
  • Whilst in heat it partially uses remaining Heat Time