Paul movelist: Difference between revisions

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|notes={{Plainlist|
|notes={{Plainlist|
* Done during Cormorant Step
* Done during Cormorant Step
}}
}}
}}
{{Move
{{Move

Revision as of 03:29, 25 January 2024

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc8~
Heat Burst
  • Partially uses remaining Heat Time
  • Cancel move with b,b
Demolition Ball

H.2+3

L,​m,​t
9,​16,​15
-12
+60a, +3a
i18,21
Heat Smash
Balcony Break
  • Transition to throw on first hit only
Half-Step Phoenix Smasher

H.1+2

m
30
-13
+20d (+10)
i28
Balcony Break
  • Consumes Heat
Half-Step Phoenix Smasher (Hold)

H.1+2*

m
35
0
+20d (+10)
i55
Balcony Break
  • Consumes Heat
  • Chip damage on block
  • Transition to Cormorant Step with f
  • Transition to Sway with b
Half-Step Phoenix Smasher (Max Hold)

H.1+2**

m!
40
+20d (+10)
i71
Balcony Break
  • Consumes Heat
  • Transition to Cormorant Step with f
  • Transition to Sway with b

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Big Bang Phoenix Smasher

R.df+1+2

m,​t
55
-15
0d
i20
  • Rage Art
  • Erases opponent's recoverable health on hit
  • Damage increases with lower health

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
10
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​12
-3
+8
i10
  • Jail from first attack
Reverse PDK Combo

1,4

h,​L
5,​8
-11c
+1c
i23
  • CH from first attack
Right Jab

2

h
10
0
+6
i10
PK Combo

2,3

h,​h
10,​21
-9
+22d (+13)
+51a
i22
Balcony Break
  • CH from first attack
PDK Combo

2,d+3

h,​L
10,​11
-12c
-1c
i22
  • CH from first attack
Left Kick

3

m
14
-7
+4
i15~16
Piston Fire

3,2

m,​h
14,​17
-3
+7
+50a
i23
  • Combo from first attack
  • Transition to +4 + 14 Sway with b
  • Move can be delayed
Right Kick

4

h
17
-7
+7
+32d
i12
Balcony Break
(CH only)
Half-Step Phoenix Smasher

1+2

m
30
-13
+20d (+10)
i28
Balcony Break
  • Consumes Heat
Half-Step Phoenix Smasher (Hold)

1+2*

m
35
0
+20d (+10)
i55
Balcony Break
  • Consumes Heat
  • Chip damage on block
  • Transition to Cormorant Step with f
  • Transition to Sway with b
Half-Step Phoenix Smasher (Max Hold)

1+2**

m!
40
+20d (+10)
i71
Balcony Break
  • Consumes Heat
  • Transition to Cormorant Step with f
  • Transition to Sway with b

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes


Phoenix Hook, Tiger Claw

f+2

h
40
-5
+6
i14
Heat Engager
  • Transition to throw on hit

f+3

h
11
-9
+2
i16~17
Homing
Lion's Tempest

f+3,1

h,​m
11,​21
-10
+12d (+3)
i17
Balcony Break
Homing
  • Combo from first attack
Stone Lion

f+4

m
21
-8
+17
i22
Heat Engager
Homing
Hammer of the Gods

f+1+2

M
22
+3c
+8
+20d
i20~21
Balcony Break
(CH only)
Shoulder Tackle

f+1+4

m
25
-14
+41d (-17)
i21~23
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
-2
+4
i14
  • Transition to +3 +4 Sway with b

df+1,1

m,​h
11,​9
-5
+5
i20~21
  • Combo from first attack
  • Move can be delayed
Lion's Roar

df+1,​1,2

m,​h,​m
11,​9,​22
-9
+32d (+24)
i22~23
Balcony Break
  • Combo from second CH
Kurenai

df+2

m
13
-8
+33a (+23)
i15~16

df+3

m
14
-9
+2
i16
Phoenix Wings

df+3,4

m,​m
14,​17
-10
+6
i21~22
  • Combo from first attack
  • Move can be delayed
Tiger Claw

df+4

m
17
-2
+8
i17~18
Knee

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

M
16
-9
+2
i14~15
Spike
  • Enter crouch with D
Hammer Punch > Phoenix Smasher

d+1,2

M,​m
16,​26
-17
+20d (+10)
i29
Balcony Break
  • Combo from first CH
  • Whilst in heat it partially uses remaining Heat Time
Hammer Punch > Phoenix Smasher Hold

d+1,​2

M,​m
16,​26,​39
+9
+20d (+10)
i43
Balcony Break
  • Chip damage on block
  • Whilst in heat it partially uses remaining Heat Time

d+1,4

M,​L
16,​15
-31c
-17
+14a
i19
  • Combo from first CH
  • Move can be delayed
Hang Over

d+1,​4,2

M,​L,​m
16,​15,​21
-14
+3d (-6)
i21
Balcony Break
Elbow

d+4

L
8
31c
-17
+14a
i15
  • Has a clean hit effect
Bone Breaker

d+4,2

L,​m
9,​23
-18
-9
i21
  • Combo from first CH
  • Has a clean hit effect
Demolition Man

d+4,​2,1+2

L,​m,​m
9,​23,​13
-17
+3 (-6)
i26~27
Balcony Break
  • Combo from first CH
  • Higher damage with perfect frame input (38 > 40)
Shoulder Smash

d+1+2

m
30
-16
+16d (+11)
i12~13
Balcony Break

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shoot the Moon

db+2

M
21
-11
+14d (-3)
+28a (+18)
i19~20
Tornado
Balcony Break
Chain Breaker

db+1+2

M
21
-14
+30d (+22)
i20~21
pc
  • Absorb an attack to power up and deal more chip damage on block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
12
-9
+2
i12~13
Double Wing

b+1,2

h,​M
12,​21
-14
+16d (-1)
i20~21
Tornado
Balcony Break
  • Combo from first attack

b+2

m
22
-5c
+4c
i18
Crushing Wind

b+2,1

m,​m
22,​22
-12
0c
+48a
i36
  • Combo from first CH
Crushing Wind Hold

b+2,​1

m,​m,​m
22,​22,​35
+8
+20d
i60~61
Balcony Break
  • Chip damage on block
  • Consumes Heat
Lights Out

b+3

h
16
-6
+31a (+25)
i14~15
Leg Sweep

b+4

L
14
-12c
+4
+17g
i20~21
Hassou Strike

b+1+2

h
28
-6
+21d (+16)
i24
pc
Balcony Break
  • Absorb an attack to power up and deal more damage on block

ub

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wrecking Ball

ub+2

m
22
-7
+14d
i18
Balcony Break

uf

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Moonfall

uf+2

h
22
+5
+17
i22~23
Heat Engager
Balcony Break
  • Can also be input with u+2

uf+3

m
15
+18g
+59a (+49)
i15~16
  • Can also be input with u+3 and/or ub+3
Shredder

uf+3,4

m,​m
15,​10
-13
+32a (+22)
i13~14
  • Combo from first attack
  • Can also be input with u+3,4 and/or ub+3,4
Rising Toe Kick

uf+4

m
13
-13
+33a (+23)
i15~17
  • Can also be input with ub+4 and/or u+4
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a(+22)
i23~25

Sidestep

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Turn Thruster

1

H
+8
Pump In Pedal

3

L
17
-12
+4
+12
i19

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
14
-17
-7
i15~17
Elbow
Juggernaut

f,​F+2,1

m,​m
14,​20
-12
+14d
i26
Balcony Break
  • Combo from first attack
  • Can also be input with FC DF 2,1
  • Move can be cancelled with B
Phoenix Bone Breaker

f,F+2,1 (perfect input)

h
24
-4
+37d (+11)
i15
Balcony Break
  • Chip damage on block
  • Can also be input with FC DF 2,1 (perfect input)
Bulldozer

f,​F+2,2

m,​L
14,​21
-19c
+27a
i36~38
  • Can also be input with FC DF 2,2
  • Hold B and shift to -18 crouching state

f,F+3

m
17
-17
+24a (+14)
i15~16

f,​F+3,4

m,​m
17,​10
-16
+27a (+20)
i13~14
  • Combo from 1st attack
Double Hop Kick High

f,​F+3,​4,4

m,​m,​h
17,​10,​25
-5
+62a (+42)
i23~25
Balcony Break
Triple Kick Combo

f,​F+3,​4,f+4

m,​m,​m
17,​10,​18
-14
+12d (+3)
i27~29
Balcony Break
Double Hop Kick Low

f,​F+3,​4,d+4

m,​m,​L
17,​10,​15
-17c
-6
i27~28
Neutron Bomb

f,F+4

m
20
-1
+18a
i27~34
Turbulent Hammer

f,f,F+2

m,​t
21,​34
-10
0d
i18~19
Spike
  • Transition to throw on front hit only
Burning Spear

b,n,f+1

h
22
-6
+34d (+25)
i28~31
Balcony Break

Crouch Dash/Roll Dash

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cormorant Step

qcf

  • D,df to enter crouching state
Thruster

qcf.1

h
21
-4
+33a (+26)
i16~17
  • Chip damage
Phoenix Smasher

qcf.2

m
45
-17
+17
i13~14
Heat Engager
Balcony Break
  • Has a clean hit effect
  • Power up while Heat is active
Gengetsu

qcf.3

L
18
-14c
+0
+20a
i18~19
  • Has a clean hit effect
  • Power up while Heat is active
Gunba

qcf.1+2

L
20
-12c
+71a (+55)
i32~33
  • Hold b to cancel and shift to crouching state
Mountain Raze

qcf.3+4

m
22
-9
+35d (+27)
+74a (+58)
i19~20
Tornado
Balcony Break

Deep Dive

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

{{Move |id=Paul-qcf,df |input=qcf,df |name=Deep Dive |startup= |target= |damage= |hit= |ch= |block=

|notes=

  • Done during Cormorant Step
Quick Petal Strike

qcf,df+2,1

M,​H
  • Wall Stagger on block
Quick Lightning Breaker

qcf,df+2,3

M.M
Bigetsu

qcf,df+4

L
  • High crush
Incomplete Somersault

qcf,df+3+4

M
  • Deals self-recoverable damage

Backsway

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway

qcb

God Hammer Punch

qcb.1

M
  • Chip Damage,
Rubber Band Attack

qcb.2

M
  • Heat Engager, Clean Hit,
Rapid Fire

qcb.3,

L
  • High Crush
Rapid Fire>Petal Strike

qcb.3,2,1

L,​M,​H
  • Tornado,
Rapid Fire>Lightning Breaker

qcb.3,2,3

L,​M,​M
Kawaragoma

qcb.4

H
  • Homing, Chip Damage,
Unseen Gust

qcb.1+2

M
  • Tornado,