Paul punishers: Difference between revisions

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     |{{o| moveId = Paul-b+3 | staple= 72}}
     |{{o| moveId = Paul-b+3 | staple= 72}}
     |{{o| moveId = Paul-f+2 }}
     |{{o| moveId = Paul-f+2 }}
     |{{o| moveId = Paul-df+2 | staple= 69}}
     |{{o| moveId = Paul-df+2 | staple= 75}}
    |{{o| moveId = Paul-uf+3 | staple= 70}}
   }}
   }}
| crouching = {{o
| crouching = {{o
Line 16: Line 17:
     |{{o| moveId = Paul-ws4 }}
     |{{o| moveId = Paul-ws4 }}
     |{{o| moveId = Paul-ws3,2 }}
     |{{o| moveId = Paul-ws3,2 }}
     |{{o| moveId = Paul-ws2}}
     |{{o| moveId = Paul-ws2 | staple= 78}}
   }}
   }}
| backTurnedOpponent = {{o
| backTurnedOpponent = {{o

Revision as of 03:11, 8 February 2024

This page is for Tekken 8. For Tekken 7, see Paul punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,217+8
-12b+1,233+16d (-1) FDFA
-13f+238+9
-14b+316 (72)+31a (+25)
-15df+213 (75)+33a (+23)
uf+315 (70)+25a (+15)
Crouching
-10db+15+6
-11ws418+5
-13ws3,237+17d (+8)
-15ws220 (78)+27a (+17)
Back-turned opponent
-12d+1+230+16d (+11)
Grounded opponent
-18OTG.d+216-1d (-9)
-19db+221+14d (-3) FDFA