Leroy punishers: Difference between revisions

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{{See other}}
{{See other}}


==STANDING PUNISHMENT==
{{PunisherTable|character=Leroy
|standing={{o
  |{{o| moveId = Leroy-1,2,4 | enemy = -10 }}
  |{{o| moveId = Leroy-2,2 | enemy = -12 }}
  |{{o| moveId = Leroy-df+1,4 | enemy = -13 }}
  |{{o| moveId = Leroy-1+2,1+2,1 | enemy = -14 }}
  |{{o| moveId = Leroy-uf+3+4,1+2 | enemy = -14 }}
  |{{o| moveId = Leroy-df+2,1+2 | enemy = -15 }}
  }}
  |crouching={{o
      |{{o| moveId = Leroy-ws4 | enemy = -11 }}
      |{{o| moveId = Leroy-ws1,4 | enemy = -13 }}
      |{{o| moveId = Leroy-uf+3+4,1+2 | enemy = -14 }}
      |{{o| moveId = Leroy-ws2 | enemy = -15 }}
  }}
  |backTurnedOpponent={{o
  }}
}}
{{WhiffPunisherTable


'''-10 FRAMES'''
}}
* 124
'''-12 FRAMES'''
* 22
'''-13 FRAMES'''
* DF1,4
'''-14 FRAMES'''
* 1+2, 1+2, 1
* UF3+4,1+2
'''-15 FRAMES'''
* df2,1+2
 
== WHILE STANDING PUNISHMENT ==
 
'''-11 FRAMES'''
* WS4
 
'''-13 FRAMES'''
* WS1,4
 
'''-14 FRAMES'''
* UF3+4,1+2
 
'''-15 FRAMES'''
* WS2

Latest revision as of 16:30, 13 February 2024

This page is for Tekken 8. For Tekken 7, see Leroy punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,2,425+3
-122,230+7~+8
-13df+1,426+3
-141+2,1+2,138+7a (-2) / HE
uf+3+4,1+246+23 (+13)
-15df+2,1+222+33 (+23)
Crouching
-11ws416+5
-13ws1,430+3
-14uf+3+4,1+246+23 (+13)
-15ws221+51a
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox