Zafina punishers: Difference between revisions

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   |{{o| moveId = Zafina-H.2+3  | enemy = -12 | moveNote = <ref>Heat smash, requires heat</ref>}}
   |{{o| moveId = Zafina-H.2+3  | enemy = -12 | moveNote = <ref>Heat smash, requires heat</ref>}}
   |{{o| moveId = Zafina-df+1,4  | enemy = -13 }}
   |{{o| moveId = Zafina-df+1,4  | enemy = -13 }}
   |{{o| moveId = Zafina-f+4    | enemy = -14 }}
   |{{o| moveId = Zafina-f+4    | enemy = -14 | damage = [[Zafina_combos#Mini-combos|30]] }}
   |{{o| moveId = Zafina-df+4,1  | enemy = -14 | moveNote = <ref>Costs health, enters heat, can heat dash for a mini combo</ref>}}
   |{{o| moveId = Zafina-df+4,1  | enemy = -14 | moveNote = <ref>Costs health, enters heat, can heat dash for a mini combo</ref>}}
   |{{o| moveId = Zafina-df+3,4  | enemy = -15 }}
   |{{o| moveId = Zafina-df+3,4  | enemy = -15 | damage = [[Zafina_combos#Mini-combos|49]]}}
   |{{o| moveId = Zafina-df+2    | enemy = -16 }}
   |{{o| moveId = Zafina-df+2    | enemy = -16 | damage = [[Zafina_combos|66]]}}
   }}
   }}
|crouching={{o
|crouching={{o
   |{{o| moveId = Zafina-ws4    | enemy = -11 }}
   |{{o| moveId = Zafina-ws4    | enemy = -11 }}
   |{{o| moveId = Zafina-ws3    | enemy = -12 | moveNote=<ref name=scr-shift/>}}
   |{{o| moveId = Zafina-ws3    | enemy = -12 | moveNote=<ref name=scr-shift/>}}
   |{{o| moveId = Zafina-ws1,2  | enemy = -15 }}
   |{{o| moveId = Zafina-ws1,2  | enemy = -15 | damage = [[Zafina_combos|64]]}}
   |{{o| moveId = Zafina-ws2    | enemy = -18 }}
   |{{o| moveId = Zafina-ws2    | enemy = -18 }}
   }}
   }}

Revision as of 13:28, 1 March 2024

This page is for Tekken 8. For Tekken 7, see Zafina punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,3[1]19+7
1,4[2]22+22g
-12H.2+3[3]51+0d
-13df+1,428+12g
-14f+430+22a
df+4,1[4]36+3a
-15df+3,449+22a
-16df+266+32a (+22)
Crouching
-11ws414+4
-12ws3[1]20+9
-15ws1,264+36a (+26)
-18ws220+28a (+18)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
df+2i16~1713-12Mid
  1. 1.0 1.1 Shifts to SCR, hold B to cancel the stance
  2. Shifts to TRT
  3. Heat smash, requires heat
  4. Costs health, enters heat, can heat dash for a mini combo