Raven punishers: Difference between revisions

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m (Use updated Wavu punisher template)
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{{Navbox punishers}}
{{Navbox punishers}}


==== Standing ====
{{PunisherTable|character=Raven
 
|standing={{o
* 10f startup: 2, 4 -ends in dash
  |{{o| moveId = Raven-2,4 | enemy = -10 | framesNote = <ref>Ends in a dash</ref> }}
* 12f startup: 4, 1 -ends in BT
  |{{o| moveId = Raven-4,1 | enemy = -12 | framesNote = <ref>Ends in BT</ref> }}
* 13f startup: db+2, 1
  |{{o| moveId = Raven-db+2,1 | enemy = -13 }}
* 14f startup: df+1, 4
  |{{o| moveId = Raven-df+1,4 | enemy = -14 }}
* 15f startup: f+4
  |{{o| moveId = Raven-f+4 | enemy = -15 }}
* 16f startup: df+2, 3 -launch combo, good against RA
  |{{o| moveId = Raven-df+2,3 | enemy = -16 }}
 
  }}
==== Crouching ====
  |crouching={{o
 
      |{{o| moveId = Raven-ws4 | enemy = -11 }}
* 11f startup: ws4
      |{{o| moveId = Raven-ws2 | enemy = -13 | moveNote = <ref>Use in case ws4 doesn't connect</ref> }}
* 13f startup: ws2 -use in case ws4 hitbox sucks
      |{{o| moveId = Raven-ws1 | enemy = -14 }}
* 14f startup: ws1 -launcher
  }}
  |backTurnedOpponent={{o
  }}
  |groundedOpponent={{o
}}
}}
{{WhiffPunisherTable
}}

Revision as of 01:45, 24 March 2024

Standing
Enemy Move Damage Frames
-102,425+8~+9[1]
-124,129+7~+8[2]
-13db+2,128+8~+9
-14df+1,438+32a (-26)
-15f+417+67a (+51)
-16df+2,332+28a (+19)
Crouching
-11ws418+7~+8
-13ws2[3]17+8~+9
-14ws114+35a (+25)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. Ends in a dash
  2. Ends in BT
  3. Use in case ws4 doesn't connect