Kunimitsu (Tekken 7) |
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Kunimitsu | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances |
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Fastest | |
Launch |
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CH launch | i12(~22) โ SET.3 |
Wall splat |
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Archetypal moves | |
Parry | b+1+3 or BT.3+4 (high/mid punches/kicks) |
Sabaki | b+1+2 (high/mid punches/kicks) |
Mid check |
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Hopkick |
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Power low | FC.df+3 |
Clef cannon | 1,2,4 |
Generic moves | |
Remapped | (none) |
Missing |
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External links | |
Lore | Kunimitsu II |
#{{{twitter}}} |
Kunimitsu is infamous due to her extreme evasiveness. Her powerful defense is somewhat balanced by having weak standing lows, but she still has strong mixups from crouch and back turned, so even once someone can deal with her cheese they're still facing a fundamentally strong character.
Her df+3+4 is a monster of a mid, being able to both evade highs and crush lows, and being arguably favorable on block. Her 2,2 series is unparalleled in its ability to choke out opponents, being both unparriable and almost impossible to whiff punish.
Her 2,2 and 1,1 are both high mid pokes that effectively can't be challenged on block due to their wide array of extensionsโmost notably the Katon transitions. After these transitions, KAT.3 makes almost everything whiff for an easy hit confirm to KAT.3,2 launch.
- Weak standing lows
- Combo axis very rigid, anything off-axis can result in a drop
- df2 does not launch crouchers except on CH
- Parries can be reacted to against knowledgeable opponents.
- Parries follow reversal rules, cannot parry elbows/knees/shoulders
Characters (Tekken 8) |
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