Devil Jin |
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Devil Jin | |
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Heat |
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Heat Smash | H.2+3 mid - i18-28 - +11 (MCR)
H.MCR.2+3 throw - i20 |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Mid check |
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Power low | f,n,d,df+4,1+2 |
Shadow cutter | db+2 |
Slash kick | f,f,F+3 |
Generic moves | |
Remapped | (none) |
Missing | d+1 |
External links | |
Lore | Devil Jin |
#T8_DevilJin | |
Discord | Devil Jin |
This page is for Tekken 8. For Tekken 7, see Devil Jin (Tekken 7).
Devil Jin is a versatile, mixup-oriented Mishima-style character. He has good tools to approach, pressure, mixup and keep out the opponent, a complete throw game, good block and whiff punishment tools and great combo damage. He has an answer for almost every situation, and it is up to the enterprising Devil Jin player to maximize his potential.
Devil Jin's only real weakness are his poor generics - his jab has poor range, and his df+1 is quite bad on block. Otherwise, his weakness lies in his unforgiving nature; he requires good execution to make use of his key tools, the implementation of a complex game plan and high character knowledge to optimize him effectively.
- Versatile and strong, with access to effective Mishima tools, stance mixups, punishment and pressure
- His hellsweep combos on hit
- Poor generic tools with less range or worse frames compared to the rest of the cast
- Lackluster mids overall, especially outside of Heat
- Awkward hitboxes on his panic tools make them unreliable
- Lacks a power low outside of hellsweep, which can make him predictable and risky
Characters (Tekken 8) |
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