Feng

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Feng
Heat
  • Enhanced b+1
  • Enhanced f,F+1+2
  • New move: 3+4
Heat Smash i20 - Mid - +24 (STC)
Heat Engagers
  • f+1+2
  • b+1+2
  • f,F+2
  • BT.2
  • KNP.2
Stances
  • KNP (kenpo) - b+3+4
  • STC (shifting clouds) - f+3+4
Fastest
Launch {{{launch}}}
CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check {{{midCheck}}}
Generic moves
Remapped (none)
Missing (none)
External links
Lore Feng Wei
Twitter #T8_Feng
Discord Feng Wei Discord

This page is for Tekken 8. For Tekken 7, see Feng (Tekken 7).

Feng Wei is, in a word, unconventional. Whatever he lacks in traditional Tekken tools, he makes up for it with incredible evasion, a full kit of very frustrating lows, and a great suite of back turn tools, including a 50/50 coin-flip throw mixup. His crouch dash (qcf or d,df) gives him the ability to make deep approaches by canceling into his safe ws1 (d,df,n,1) and also gives him access to his qcf+1+2 and qcf+1. The former is a +0 on block headbutt that forces the opponent into crouch. The latter is a low, unparryable shoulder. Both wreak havoc on counter hit.

His stances Deceptive Step (b+3+4, A.K.A. "back Kenpo" or "KNP") and Shifting Clouds (f+3+4, A.K.A. "forward Kenpo" or "STC") can both be used to either sway out of an opponents threat range or move into it to apply pressure. In both, Feng has a plentiful selection of threatening pokes and mixups.

Feng requires a lot of raw conditioning to be done before he can really open up his evasive, tricky gameplan. After testing the waters with his snake dash (crouch dash chain) and stances, he'll create opportunities to land big hits with moves like b+1+2 in no time.

Strengths
  • Strong neutral control with great jabs, mid pokes (b+4, df+1) and low pokes (d+2, db+3, FC.df+4,1)
  • Highly evasive with moves like uf+2, b,f+1, and qcf+1, and stances like Deceptive Step
  • Good early block punishment
  • Can keepout in a pinch with f+4 and get big whiff punishes with moves like KNP 3, f+3,4 or df+3
  • Very good wall carry on combos even with instant tornados
  • Tricky extended movelist can throw opponents off guard
  • Heat temporarily makes his b+1 knock down for more damage, and gives him a lockdown mid (3+4) into backturn as well as a guard break
Weaknesses
  • Weak to sidestep/sidewalk left
  • Wonky range and hitbox on his hopkick and ws3 can make it hard to launch punish some specific moves
  • Big lows are locked to stance or clean hit
  • Heat Smash is among the slowest in the game at i20
  • The oldest 27 year old man of all time
Mashing
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Blocking
importance
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value
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dexterity
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rhythm
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External links